Datasets:
Add Newton collision hulls, joint drives, inertia and loader (part 8)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- README.md +75 -6
- glb/TV_a01.glb +2 -2
- glb/Xray_machine_HVgenerator_a01.glb +2 -2
- glb/Xray_machine_XrayArmRack_a01.glb +2 -2
- glb/Xray_machine_buckyStand_a01.glb +2 -2
- glb/Xray_machine_buckyTable_a01.glb +2 -2
- glb/structure_wall_straight_a01.glb +2 -2
- glb/supply_beam_system_a01.glb +2 -2
- glb/suspension_coilover_rear_b01.glb +2 -2
- glb/suspension_controlArm_upper_a01.glb +2 -2
- glb/suspension_control_arm_link_left_a01.glb +2 -2
- glb/suspension_control_arm_link_right_a01.glb +2 -2
- glb/suspension_control_arm_lower_left_a01.glb +2 -2
- glb/suspension_control_arm_lower_right_a01.glb +2 -2
- glb/suspension_control_arm_rearward_left_a01.glb +2 -2
- glb/suspension_control_arm_rearward_right_a01.glb +2 -2
- glb/suspension_control_arm_upper_left_a01.glb +2 -2
- glb/suspension_control_arm_upper_right_a01.glb +2 -2
- glb/suspension_endLink_adjustable_a01.glb +2 -2
- glb/suspension_shock_absorber_a01.glb +2 -2
- glb/suspension_shock_absorber_b01.glb +2 -2
- glb/suspension_shock_absorber_c01.glb +2 -2
- glb/suspension_shock_absorber_d01.glb +2 -2
- glb/suspension_stabilizerLink_front_a01.glb +2 -2
- glb/suspension_strut_assembly_a01.glb +2 -2
- glb/suspension_strut_assembly_b01.glb +2 -2
- glb/suspension_strut_assembly_b02.glb +2 -2
- glb/suspension_topMount_camperPlate_a01.glb +2 -2
- glb/suspension_wheelHubABS_assembly_a01.glb +2 -2
- glb/syringe_a01.glb +2 -2
- glb/syringe_a02.glb +2 -2
- glb/syringe_a03.glb +2 -2
- glb/syringe_a04.glb +2 -2
- glb/syringe_a05.glb +2 -2
- glb/syringe_insulin_a01.glb +2 -2
- glb/syringe_insulin_a02.glb +2 -2
- glb/syringe_insulin_b01.glb +2 -2
- glb/table_bedside_b01.glb +2 -2
- glb/table_deluxe_packing_a01.glb +2 -2
- glb/table_metal_a02.glb +2 -2
- glb/table_metal_stainless_a03.glb +2 -2
- glb/table_packing_heavyduty_c01.glb +2 -2
- glb/table_packing_heavyduty_c02.glb +2 -2
- glb/table_surgical_a01.glb +2 -2
- glb/tape_clear_a01.glb +2 -2
- glb/tape_clear_a02.glb +2 -2
- glb/tape_dispenser_a02.glb +2 -2
- glb/tape_dispenser_a03.glb +2 -2
- glb/tape_safety_white_2m10cm_b01.glb +0 -0
- glb/tape_safety_white_8m10cm_b04.glb +0 -0
README.md
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- `glb/<asset>.glb`: one file per SimReady asset folder, named like the folder in the source dataset.
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- `thumbs/<asset>.webp`: a 512 px render of each glb, with `thumbs/metadata.jsonl` holding its category, size,
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triangles and draw calls. The Dataset Viewer above shows this table.
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- `manifest.jsonl`: one line per asset with size, triangles, draw calls and textures before and after optimization
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## Download
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The 3D viewer shows a slider for each moving part. The files from before the physics data are kept at the `v1` tag:
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add `--revision v1` to the download command.
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## How the files were made
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1. Download `simready_usd/` from each asset folder. `source_assets/` is skipped because it holds a second copy of
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(`EXT_meshopt_compression` with octahedral normals and quantized attributes).
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6. Read the rigid bodies, mass, physics materials and joints from the USD layers and write them into the glb JSON.
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The USD is Z-up, so joint frames and axes are turned to the glb's Y-up.
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Assets with UDIM textures have each tile split into its own material before the export, with its UVs moved into 0-1.
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Blender's own UDIM handling in the glTF exporter drops the faces of some tiles.
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## Known gaps
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SimReady collides with signed distance fields built from each render mesh. The
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`KHR_physics_rigid_bodies` is still a Khronos review draft, so
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so MDL-only shader effects are lost.
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Two joints in the USD are left out because they hold nothing: the fixed joint of
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`ladder_multiPurpose_aluminium_a05` points at a part with no rigid body, and one fixed joint of
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## Changelog
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- 2026-10-29: Added physics from the USD files: rigid bodies, mass, physics materials and 5,550 joints, as
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`KHR_physics_rigid_bodies` and as node extras. The viewer shows a slider for each moving part. The files before this
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change are at the `v1` tag.
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- `glb/<asset>.glb`: one file per SimReady asset folder, named like the folder in the source dataset.
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- `thumbs/<asset>.webp`: a 512 px render of each glb, with `thumbs/metadata.jsonl` holding its category, size,
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triangles and draw calls. The Dataset Viewer above shows this table.
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- `manifest.jsonl`: one line per asset with size, triangles, draw calls and textures before and after optimization,
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plus the number of hulls, concave parts and drives.
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- `newton_loader/`: the loader for NVIDIA Newton.
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## Download
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The 3D viewer shows a slider for each moving part. The files from before the physics data are kept at the `v1` tag:
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add `--revision v1` to the download command.
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## Simulating in NVIDIA Newton
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Each file with physics data also carries the data that a simulator needs and a viewer does not:
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- 17,507 collision hulls in `extras.collisionHulls` of each body node. 2,852 of the 8,496 parts are concave.
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A concave part gets up to 8 hulls, so a cabinet or a bin stays hollow. A hull has at most 48 points, or 32 in a concave part.
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- 2,145 joint drives in 333 files, in the `drives` array of the joint in `KHR_physics_rigid_bodies`.
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- Inertia of 256 small parts in 67 files, which the earlier rounding had set to zero.
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These additions make the set 0.17% larger: 3,180.2 MB to 3,185.5 MB, with a median file of 0.416 MB. Meshes, materials and
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textures are byte-identical to the earlier files in all 2,595 files. The hulls sit after the old binary data, so
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existing loaders read the files as before.
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Half of the files have hulls within 3.9 mm of the part's own convex shape. The figure is 12 mm at the 95th percentile
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and 177 mm in the worst file. A hull side that is nearly flat along an axis is then made exactly flat, which moves its
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points outward by up to 2 cm. Newton's contact code turns an uneven bottom into false depth, which kicks the part upward.
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`newton_loader/simready_newton` adds a file to a Newton model. It needs Newton 1.7, SciPy and meshoptimizer.
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```python
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import newton
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import newton.solvers
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from simready_newton import add_simready_glb
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builder = newton.ModelBuilder(up_axis=newton.Axis.Y)
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builder.add_ground_plane()
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add_simready_glb(builder, "glb/bin_waste_a01.glb", position=(0.0, 0.5, 0.0))
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model = builder.finalize()
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solver = newton.solvers.SolverXPBD(model, iterations=8, joint_linear_relaxation=0.3, joint_angular_relaxation=0.2)
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```
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Use these two relaxation values with `SolverXPBD`. The default linear value of 0.7 went NaN on
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`scaffold_rolling_steel_a03` within a few frames. The default angular value of 0.4 went NaN on
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`climate_shopFan_pedestal_a01` when every joint was pushed at once. The loader read all 2,595 files with no failures.
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8 files have no rigid bodies, so it adds nothing for them.
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In a file with joints, the loader raises any part's inertia below 1e-4 kg·m² to that value. A part's rotation is slower
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than the source says, and it no longer shakes or goes NaN. Set `jointed_part_inertia_floor` to change the value. Files
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with one rigid body use 1e-6 kg·m² (`inertia_floor`).
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43 files across the categories were simulated at 60 fps with 8 substeps. 42 of them were compared with their SimReady USD:
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| Check | Result |
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| --- | --- |
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| Mass, center of mass, joint type, pivot, axis, limits, friction, restitution | Match |
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| Dropped from 20 cm stays finite | 43 of 43 |
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| Dropped from 20 cm is at rest after 3 s | 31 of 43 |
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| Dropped from 20 cm is at rest after 9 s (the 12 files left) | 10 of 12 |
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| Every joint pushed at once on a pinned base stays finite | 43 of 43 |
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At rest means under 0.05 m/s and 0.5 rad/s. The push test stops pushing a free axle above 200 rad/s. `conveyor_belt_a61`
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stayed finite at 400 rad/s and went NaN at 800 rad/s, so keep free axles below that at 480 substeps per second.
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## How the files were made
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1. Download `simready_usd/` from each asset folder. `source_assets/` is skipped because it holds a second copy of
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(`EXT_meshopt_compression` with octahedral normals and quantized attributes).
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6. Read the rigid bodies, mass, physics materials and joints from the USD layers and write them into the glb JSON.
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The USD is Z-up, so joint frames and axes are turned to the glb's Y-up.
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7. Cut each concave part into convex pieces and keep the hull points that stick out most. Make nearly flat hull sides
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exactly flat. Read the drives and the full inertia from the USD. Append the hulls after the binary data.
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Assets with UDIM textures have each tile split into its own material before the export, with its UVs moved into 0-1.
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Blender's own UDIM handling in the glTF exporter drops the faces of some tiles.
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## Known gaps
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SimReady collides with signed distance fields built from each render mesh. The `collider` of each mesh in
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`KHR_physics_rigid_bodies` stays one convex hull, which every engine can build, so hollow parts collide as if filled
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there. Use `extras.collisionHulls` to keep them hollow. `KHR_physics_rigid_bodies` is still a Khronos review draft, so
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check that your engine reads it. The node extras work with any loader. USD simulation settings are not carried
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over. Materials are converted to glTF PBR, so MDL-only shader effects are lost.
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In Newton, parts of one file do not collide with each other, because SimReady's overlapping parts jam their hinges
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otherwise. Nothing latches a door or a drawer, so use a drive to hold them closed. Two sample files do not stay still:
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- `electrical_power_terminal_a01` is 5.1 m tall and 0.52 m deep, and it falls over when it stands free. Load it with
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`fixed_base=True`.
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- `paint_supplies_brush_a05`, a 44 g brush, still rocks after 9 s. With `rigid_contact_relaxation=0.2` it settles in 9 s.
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Inertia differs from the USD where the loader raises it to its floor. Only 43 of the 2,595 files had these simulation
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checks, so other files can have the same problems.
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Two joints in the USD are left out because they hold nothing: the fixed joint of
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`ladder_multiPurpose_aluminium_a05` points at a part with no rigid body, and one fixed joint of
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## Changelog
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- 2026-11-01: Added collision hulls that keep concave parts hollow, joint drives and the inertia of small parts.
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Added a loader for NVIDIA Newton. The set grows by 0.17%. Meshes, materials and textures do not change.
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- 2026-10-29: Added physics from the USD files: rigid bodies, mass, physics materials and 5,550 joints, as
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`KHR_physics_rigid_bodies` and as node extras. The viewer shows a slider for each moving part. The files before this
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change are at the `v1` tag.
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glb/TV_a01.glb
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