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Sep 17

APRIL: Active Partial Rollouts in Reinforcement Learning to Tame Long-tail Generation

Reinforcement learning (RL) has become a cornerstone in advancing large-scale pre-trained language models (LLMs). Successive generations, including GPT-o series, DeepSeek-R1, Kimi-K1.5, Grok 4, and GLM-4.5, have relied on large-scale RL training to enhance reasoning and coding capabilities. To meet the community's growing RL needs, numerous RL frameworks have been proposed. However, RL training remains computationally expensive, with rollout generation accounting for more than 90% of total runtime. In addition, its efficiency is often constrained by the long-tail distribution of rollout response lengths, where a few lengthy responses stall entire batches, leaving GPUs idle and underutilized. As model and rollout sizes continue to grow, this bottleneck increasingly limits scalability. To address this challenge, we propose Active Partial Rollouts in Reinforcement Learning (APRIL), which mitigates long-tail inefficiency. In the rollout phase, APRIL over-provisions rollout requests, terminates once the target number of responses is reached, and recycles incomplete responses for continuation in future steps. This strategy ensures that no rollouts are discarded while substantially reducing GPU idle time. Experiments show that APRIL improves rollout throughput by 22.5% on average (at most 44%) across commonly used RL algorithms (GRPO, DAPO, GSPO), accelerates convergence, and achieves 2.1% on average(at most 8%) higher final accuracy across tasks. Moreover, APRIL is both framework and hardware agnostic, already integrated into the slime RL framework, and deployable on NVIDIA and AMD GPUs alike. Taken together, this work unifies system-level and algorithmic considerations in proposing APRIL, with the aim of advancing RL training efficiency and inspiring further optimizations in RL systems. Our codebase is available at https://github.com/RLsys-Foundation/APRIL

  • 18 authors
·
Sep 22, 2025

LatentAM: Real-Time, Large-Scale Latent Gaussian Attention Mapping via Online Dictionary Learning

We present LatentAM, an online 3D Gaussian Splatting (3DGS) mapping framework that builds scalable latent feature maps from streaming RGB-D observations for open-vocabulary robotic perception. Instead of distilling high-dimensional Vision-Language Model (VLM) embeddings using model-specific decoders, LatentAM proposes an online dictionary learning approach that is both model-agnostic and pretraining-free, enabling plug-and-play integration with different VLMs at test time. Specifically, our approach associates each Gaussian primitive with a compact query vector that can be converted into approximate VLM embeddings using an attention mechanism with a learnable dictionary. The dictionary is initialized efficiently from streaming observations and optimized online to adapt to evolving scene semantics under trust-region regularization. To scale to long trajectories and large environments, we further propose an efficient map management strategy based on voxel hashing, where optimization is restricted to an active local map on the GPU, while the global map is stored and indexed on the CPU to maintain bounded GPU memory usage. Experiments on public benchmarks and a large-scale custom dataset demonstrate that LatentAM attains significantly better feature reconstruction fidelity compared to state-of-the-art methods, while achieving near-real-time speed (12-35 FPS) on the evaluated datasets. Our project page is at: https://junwoonlee.github.io/projects/LatentAM

  • 2 authors
·
Feb 11

TurboServe: Serving Streaming Video Generation Efficiently and Economically

Streaming video generation is emerging as a new serving workload in which users interact with long-lived sessions that generate video progressively, chunk by chunk. Unlike offline video generation or typical LLM serving, streaming video generation must preserve session state across active and idle periods, repeatedly schedule ongoing sessions, and deliver each chunk under a tight latency target. This creates two key serving challenges in multi-user, multi-GPU environments: session duration heterogeneity, where long-running sessions make placement decisions suboptimal over time, and temporal user-demand heterogeneity, where the number of active sessions fluctuates sharply across bursts and idle periods. We present TurboServe, the first serving system designed specifically for streaming video generation workloads. TurboServe formulates serving as an online scheduling problem that jointly coordinates session placement and GPU provisioning. Its closed-loop scheduling algorithm combines a migration-aware placement controller, which rebalances sessions across GPUs to reduce the maximum per-chunk latency, with a load-driven autoscaling controller, which adapts the GPU budget to workload variation for improved cost efficiency. To support these decisions at runtime, TurboServe implements coalesced chunk processing for batching concurrent active sessions on the same GPU, GPU-CPU offloading for session suspension and resumption, and NCCL-based GPU-GPU migration for online rebalancing. We evaluate TurboServe on real-world production traces from Shengshu Technology across multiple model sizes and GPU clusters with up to 64 NVIDIA B300 GPUs. Compared with baseline serving configurations, TurboServe reduces worst-case per-chunk latency by 37.5% and total GPU operating cost by 37.2% on average. Our code is publicly available at https://github.com/shengshu-ai/TurboServe.

WattGPU: Predicting Inference Power and Latency on Unseen GPUs and LLMs

Large Language Model (LLM) inference workloads are a rapidly growing contributor to data center energy consumption. Optimizing these deployments requires matching specific LLMs to the most efficient GPUs, but operators currently lack the tools to do so without exhaustively profiling each combination. While some predictive models exist, they still require profiling data and struggle to generalize to hardware unseen during training. To address this, we introduce WattGPU, featuring two predictive models for mean GPU power draw and Inter-Token Latency (ITL). Our approach leverages only publicly available LLM metadata and GPU specifications, eliminating the need for hardware access or profiling while enabling generalization to unseen NVIDIA server-grade GPUs and LLMs. We evaluate our models using rigorous leave-one-GPU-out and leave-one-LLM-out cross-validation on a dataset of 42 open-source LLMs (0.1B--27B parameters) and 8 GPUs under both offline and server scenarios. The mean power draw model achieves a median absolute percentage error of leq3.4% for offline and leq13.5% for server scenarios on unseen GPUs, while the latency model achieves leq8.5% in server mode, both maintaining strong GPU ranking correlations for server scenarios (Kendall τgeq0.76). Compared to standard physically grounded baselines -- Load-Scaled Thermal Design Power (TDP) for power draw and roofline for latency -- our models reduce median absolute percentage error by approximately 4times on unseen LLM-GPU combinations for server scenarios or approximately 2times for completely unseen GPUs. WattGPU's data and code are publicly available at https://github.com/maufadel/wattgpu.

  • 3 authors
·
Jul 1

Benchmarking and Dissecting the Nvidia Hopper GPU Architecture

Graphics processing units (GPUs) are continually evolving to cater to the computational demands of contemporary general-purpose workloads, particularly those driven by artificial intelligence (AI) utilizing deep learning techniques. A substantial body of studies have been dedicated to dissecting the microarchitectural metrics characterizing diverse GPU generations, which helps researchers understand the hardware details and leverage them to optimize the GPU programs. However, the latest Hopper GPUs present a set of novel attributes, including new tensor cores supporting FP8, DPX, and distributed shared memory. Their details still remain mysterious in terms of performance and operational characteristics. In this research, we propose an extensive benchmarking study focused on the Hopper GPU. The objective is to unveil its microarchitectural intricacies through an examination of the new instruction-set architecture (ISA) of Nvidia GPUs and the utilization of new CUDA APIs. Our approach involves two main aspects. Firstly, we conduct conventional latency and throughput comparison benchmarks across the three most recent GPU architectures, namely Hopper, Ada, and Ampere. Secondly, we delve into a comprehensive discussion and benchmarking of the latest Hopper features, encompassing the Hopper DPX dynamic programming (DP) instruction set, distributed shared memory, and the availability of FP8 tensor cores. The microbenchmarking results we present offer a deeper understanding of the novel GPU AI function units and programming features introduced by the Hopper architecture. This newfound understanding is expected to greatly facilitate software optimization and modeling efforts for GPU architectures. To the best of our knowledge, this study makes the first attempt to demystify the tensor core performance and programming instruction sets unique to Hopper GPUs.

  • 6 authors
·
Feb 20, 2024

Ready Cohorts: Bounding GPU Opportunity and Avoiding Host Round Trips in LLM-Agent Control

LLM-agent services repeatedly execute small deterministic transitions between model and tool calls: route an outcome, update state, and emit the next effect. We ask when this control path exposes enough concurrent work for GPU execution, and what changes when a GPU-computed route decision remains on device. We formalize the ready-cohort boundary using fixed-partition share F, exact offline share P*, local upper bound U, and online achieved share A. Under zero service time, unlimited capacity, and equal relative launch deadlines, a specialized dynamic program computes P* exactly. In a stationary Poisson replay of one pinned 851-session public trace panel, the primary condition at 100,000 target active sessions, K=256, and a 50 ms launch deadline gives F=30.19%, P*=43.00%, and U=45.85%. Exact packing recovers 81.83% of the opportunity lost at fixed window boundaries. The outcome-derived route key is a conditioning proxy, not proof of executable identity. A separate mechanism study keeps a GPU-computed binary decision on device instead of returning four bytes to the host and redispatching. Across four named GPU placements, the device-resident path is faster in all 36 configurations; within-placement row-median ratios range from 1.19x to 2.39x. Across both admissible mechanisms, all 14,557,440 tested batched invocations match a separately implemented host oracle. A fixed nested device graph that removes no host decision is slower in all 60 configurations across five placements. Together, the studies establish two measurable gates for GPU agent control: deadline-feasible cohort supply and observation placement. A joined finite online runtime is required to measure A, CPU displacement, and service-level benefit.

  • 1 authors
·
Aug 11 3

Memory-Bound but Not Bandwidth-Limited: The Physical AI Inference Gap in Batch-1 LLM Decode

Physical AI systems, including robots, autonomous vehicles, embodied agents and edge copilots, often run a different inference workload from cloud LLM serving: single-stream, batch-1 autoregressive decode, where one robot, camera feed or user session waits on the next token. This workload is usually described as memory-bandwidth-bound. Each decode step streams model weights and the active KV cache, so latency should scale with peak HBM bandwidth. We show that this account is true but incomplete. We measure batch-1 decode for three 7 to 8B-class GQA transformers across four NVIDIA GPUs: H100 SXM5, A100-80GB SXM4, L40S and L4. We evaluate context lengths from 2048 to 16384, producing 44 valid cells under a controlled bf16 SDPA setup. The achieved fraction of peak HBM bandwidth falls as peak bandwidth rises. On the headline Qwen-2.5-7B ctx=2048 cell, an L4 reaches roughly 81 percent of its analytic memory floor, while an H100 reaches only 27 percent. Physical-AI decode is memory-dominated, but faster memory does not translate into proportional latency gains. We test the missing term with a CUDA Graphs A/B experiment. On H100 at ctx=2048, CUDA Graphs improves decode latency by 1.259x across N=10 fresh sessions, with a 95 percent bootstrap confidence interval of 1.253 to 1.267. On L4, the same intervention gives only 1.028x. This isolates a launch-side overhead that becomes visible on fast GPUs but remains mostly hidden on slower, bandwidth-bound GPUs. The deployment implication is that memory savings matter only when the runtime realises them. On L4, bf16 decode sits close to the memory floor, but common quantised paths do not recover the expected 4x weight-traffic reduction: bnb-nf4 reaches 59.36 ms/step and AutoAWQ+Marlin reaches 45.24 ms/step from a 62.32 ms bf16 baseline. GPTQ+ExLlamaV2, with Ada-tuned int4 kernels, reaches 17.36 ms/step.

  • 1 authors
·
May 27 2

Analyzing Modern NVIDIA GPU cores

GPUs are the most popular platform for accelerating HPC workloads, such as artificial intelligence and science simulations. However, most microarchitectural research in academia relies on GPU core pipeline designs based on architectures that are more than 15 years old. This paper reverse engineers modern NVIDIA GPU cores, unveiling many key aspects of its design and explaining how GPUs leverage hardware-compiler techniques where the compiler guides hardware during execution. In particular, it reveals how the issue logic works including the policy of the issue scheduler, the structure of the register file and its associated cache, and multiple features of the memory pipeline. Moreover, it analyses how a simple instruction prefetcher based on a stream buffer fits well with modern NVIDIA GPUs and is likely to be used. Furthermore, we investigate the impact of the register file cache and the number of register file read ports on both simulation accuracy and performance. By modeling all these new discovered microarchitectural details, we achieve 18.24% lower mean absolute percentage error (MAPE) in execution cycles than previous state-of-the-art simulators, resulting in an average of 13.98% MAPE with respect to real hardware (NVIDIA RTX A6000). Also, we demonstrate that this new model stands for other NVIDIA architectures, such as Turing. Finally, we show that the software-based dependence management mechanism included in modern NVIDIA GPUs outperforms a hardware mechanism based on scoreboards in terms of performance and area.

  • 4 authors
·
Mar 26, 2025

CUDA-L1: Improving CUDA Optimization via Contrastive Reinforcement Learning

The exponential growth in demand for GPU computing resources, driven by the rapid advancement of Large Language Models, has created an urgent need for automated CUDA optimization strategies. While recent advances in LLMs show promise for code generation, current SOTA models (e.g. R1, o1) achieve low success rates in improving CUDA speed. In this paper, we introduce CUDA-L1, an automated reinforcement learning framework for CUDA optimization. CUDA-L1 achieves performance improvements on the CUDA optimization task: trained on NVIDIA A100, it delivers an average speedup of x17.7 across all 250 CUDA kernels of KernelBench, with peak speedups reaching x449. Furthermore, the model also demonstrates excellent portability across GPU architectures, achieving average speedups of x17.8 on H100, x19.0 on RTX 3090, x16.5 on L40, x14.7 on H800, and x13.9 on H20 despite being optimized specifically for A100. Beyond these benchmark results, CUDA-L1 demonstrates several remarkable properties: 1) Discovers a variety of CUDA optimization techniques and learns to combine them strategically to achieve optimal performance; 2) Uncovers fundamental principles of CUDA optimization; 3) Identifies non-obvious performance bottlenecks and rejects seemingly beneficial optimizations that harm performance. The capabilities of CUDA-L1 demonstrate that reinforcement learning can transform an initially poor-performing LLM into an effective CUDA optimizer through speedup-based reward signals alone, without human expertise or domain knowledge. More importantly, the trained RL model extend the acquired reasoning abilities to new kernels. This paradigm opens possibilities for automated optimization of CUDA operations, and holds promise to substantially promote GPU efficiency and alleviate the rising pressure on GPU computing resources.

  • 5 authors
·
Jul 18, 2025 6

SOL-ExecBench: Speed-of-Light Benchmarking for Real-World GPU Kernels Against Hardware Limits

As agentic AI systems become increasingly capable of generating and optimizing GPU kernels, progress is constrained by benchmarks that reward speedup over software baselines rather than proximity to hardware-efficient execution. We present SOL-ExecBench, a benchmark of 235 CUDA kernel optimization problems extracted from 124 production and emerging AI models spanning language, diffusion, vision, audio, video, and hybrid architectures, targeting NVIDIA Blackwell GPUs. The benchmark covers forward and backward workloads across BF16, FP8, and NVFP4, including kernels whose best performance is expected to rely on Blackwell-specific capabilities. Unlike prior benchmarks that evaluate kernels primarily relative to software implementations, SOL-ExecBench measures performance against analytically derived Speed-of-Light (SOL) bounds computed by SOLAR, our pipeline for deriving hardware-grounded SOL bounds, yielding a fixed target for hardware-efficient optimization. We report a SOL Score that quantifies how much of the gap between a release-defined scoring baseline and the hardware SOL bound a candidate kernel closes. To support robust evaluation of agentic optimizers, we additionally provide a sandboxed harness with GPU clock locking, L2 cache clearing, isolated subprocess execution, and static analysis based checks against common reward-hacking strategies. SOL-ExecBench reframes GPU kernel benchmarking from beating a mutable software baseline to closing the remaining gap to hardware Speed-of-Light.

  • 33 authors
·
Mar 19

Meganeura: Portable GPU Training and Inference through Vulkan and Metal

Training and deployed inference often cross export, conversion, and platform-specific runtime boundaries. Meganeura asks whether one compact native compiler can span both phases on consumer GPUs. Its typed static graph, automatic differentiation, optimizer, checkpoint, memory planner, and runtime lower specialized programs through Vulkan and Metal. We compare five matched workloads with PyTorch on NVIDIA and AMD discrete GPUs, an AMD APU, Apple silicon, and an Intel iGPU. The protocol separates strict f32 from validated fast paths and gates forward and backward independently. Forty-eight of 50 device-workload-mode cells pass both gates; the other two share one unresolved backward-reference disagreement on a newly supported APU. In strict f32, Meganeura wins 12 of 20 GPU-referenced minimal-latency cells and has a median valid training gap of 1.8x. On the discrete AMD GPU, four of five inference workloads are within 1.10x of compiled ROCm PyTorch and three training workloads are faster. Under accelerated contracts, the worst training gap is 4.6x. Compilation takes 0.1-2.4 seconds versus 6-96 seconds for torch.compile on supported GPU paths; the stripped binary is 13 MiB. Dispatch profiles localize the largest gaps to convolution derivatives and attention backward. A physical Android XR case study transfers a Meganeura-trained decoder into an Adreno/OpenXR application sharing the graphics queue. The results show that general consumer graphics APIs can support a compact shared train-to-deploy stack at useful, sometimes vendor-competitive performance. The measured gaps point to kernel coverage, scheduling, and arithmetic policy rather than an identified API limitation.

  • 1 authors
·
Aug 2

Parallel CPU-GPU Execution for LLM Inference on Constrained GPUs

Deploying large language models (LLMs) for online inference is often constrained by limited GPU memory, particularly due to the growing KV cache during auto-regressive decoding. Hybrid GPU-CPU execution has emerged as a promising solution by offloading KV cache management and parts of attention computation to the CPU. However, a key bottleneck remains: existing schedulers fail to effectively overlap CPU-offloaded tasks with GPU execution during the latency-critical, bandwidth-bound decode phase. This particularly penalizes real-time, decode-heavy applications (e.g., chat, Chain-of-Thought reasoning) which are currently underserved by existing systems, especially under memory pressure typical of edge or low-cost deployments. We present APEX, a novel, profiling-informed scheduling strategy that maximizes CPU-GPU parallelism during hybrid LLM inference. Unlike systems relying on static rules or purely heuristic approaches, APEX dynamically dispatches compute across heterogeneous resources by predicting execution times of CPU and GPU subtasks to maximize overlap while avoiding scheduling overheads. We evaluate APEX on diverse workloads and GPU architectures (NVIDIA T4, A10), using LLaMa-2-7B and LLaMa-3.1-8B models. Compared to GPU-only schedulers like VLLM, APEX improves throughput by 84% - 96% on T4 and 11% - 89% on A10 GPUs, while preserving latency. Against the best existing hybrid schedulers, it delivers up to 49% (T4) and 37% (A10) higher throughput in long-output settings. APEX significantly advances hybrid LLM inference efficiency on such memory-constrained hardware and provides a blueprint for scheduling in heterogeneous AI systems, filling a critical gap for efficient real-time LLM applications.

  • 4 authors
·
Jun 3, 2025

Understanding GEMM Performance and Energy on NVIDIA Ada Lovelace: A Machine Learning-Based Analytical Approach

Analytical framework for predicting General Matrix Multiplication (GEMM) performance on modern GPUs, focusing on runtime, power consumption, and energy efficiency. Our study employs two approaches: a custom-implemented tiled matrix multiplication kernel for fundamental analysis, and NVIDIA's CUTLASS library for comprehensive performance data collection across advanced configurations. Using the NVIDIA RTX 4070 as our experimental platform, we developed a Random Forest-based prediction model with multi-output regression capability. Through analysis of both naive tiled matrix multiplication with varying tile sizes (1 to 32) and 16,128 CUTLASS GEMM operations across diverse configurations, we identified critical performance patterns related to matrix dimensions, thread block configurations, and memory access patterns. Our framework achieved exceptional accuracy with an R^2 score of 0.98 for runtime prediction (mean error 15.57%) and 0.78 for power prediction (median error 5.42%). The system successfully predicts performance across matrix sizes, demonstrating robust scaling behavior. Our results show that optimal tile size selection can improve performance by up to 3.2x while reducing power consumption by 22% compared to baseline configurations. Analysis of shared memory utilization and SM occupancy reveals that tile sizes of 16x16 achieve the best balance between parallelism and resource usage. The implementation of our framework, including prediction models and analysis tools, is available as an open-source project at GPPerf [https://github.com/pavlyhalim/GPPerf].

  • 3 authors
·
Nov 25, 2024

Beyond Per-Token Pricing: A Concurrency-Aware Methodology for LLM Infrastructure Cost Estimation

Every public LLM cost calculator we surveyed treats GPU utilization as a fixed input -- entered by the user, baked in as a preset, or silently assumed at 100% -- never measured against the operator's actual load. We show that this assumption is the dominant source of error: on identical H100 hardware, effective cost spans \0.21 to 15.25 per million output tokens, an underutilization penalty of 2.5-24x across low-to-moderate enterprise loads (1-10 rps) and up to 36.3x near idle -- driven by one operator-controlled variable, offered request rate lambda, which sets in-flight concurrency via Little's Law and which no open-source calculator exposes. Because calculators take utilization as a user-supplied input, any utilization-naive estimate understates true cost by exactly 1/U, systematically mispricing self-hosting -- most severely over-selling it for low-traffic workloads. We propose a measurement methodology that parameterizes the relationship as C_eff = f(H, M, Q, lambda, L), validate it with 42 benchmarks across dense, ultra-sparse MoE, and sparse MoE models, and release vllm-cost-meter, an open-source cost meter that attaches to a live vLLM server and reports real \$/M-tokens against the operator's own traffic. We further show that FP8 quantization benefits the MoE architectures we tested roughly 2.2-2.4x more than the dense model (+69 to +74% vs. +31% peak throughput; n=3, broader validation needed), and our data are consistent with active parameter count, not total model size, being a primary predictor of saturation economics. To rule out single-hardware confounding we repeat the core sweep on A100 80GB PCIe (56 runs): the load-driven spread reproduces at 7.0-11.4x, the active-parameters ordering survives at FP8, and the dense-FP8 advantage inverts on silicon without native FP8 tensor cores -- a hardware-conditional caveat the framework already accommodates.

  • 1 authors
·
Jun 9

HipKittens: Fast and Furious AMD Kernels

AMD GPUs offer state-of-the-art compute and memory bandwidth; however, peak performance AMD kernels are written in raw assembly. To address the difficulty of mapping AI algorithms to hardware, recent work proposes C++ embedded and PyTorch-inspired domain-specific languages like ThunderKittens (TK) to simplify high performance AI kernel development on NVIDIA hardware. We explore the extent to which such primitives -- for explicit tile-based programming with optimized memory accesses and fine-grained asynchronous execution across workers -- are NVIDIA-specific or general. We provide the first detailed study of the programming primitives that lead to performant AMD AI kernels, and we encapsulate these insights in the HipKittens (HK) programming framework. We find that tile-based abstractions used in prior DSLs generalize to AMD GPUs, however we need to rethink the algorithms that instantiate these abstractions for AMD. We validate the HK primitives across CDNA3 and CDNA4 AMD platforms. In evaluations, HK kernels compete with AMD's hand-optimized assembly kernels for GEMMs and attention, and consistently outperform compiler baselines. Moreover, assembly is difficult to scale to the breadth of AI workloads; reflecting this, in some settings HK outperforms all available kernel baselines by 1.2-2.4times (e.g., d=64 attention, GQA backwards, memory-bound kernels). These findings help pave the way for a single, tile-based software layer for high-performance AI kernels that translates across GPU vendors. HipKittens is released at: https://github.com/HazyResearch/HipKittens.

  • 9 authors
·
Nov 11, 2025 1

The Serialized Bridge: Understanding and Recovering LLM Serving Performance under Blackwell GPU Confidential Computing

GPU Confidential Computing (GPU-CC) now preserves GPU-local performance: on NVIDIA B300, BF16 matmul runs at 0.998x of non-confidential performance. Yet LLM serving under Intel TDX plus GPU-CC still loses 13-27% of throughput, and KV-cache restore latency can more than double. This paper studies that gap on two Blackwell platforms, RTX Pro 6000 and B300 HGX, and identifies its dominant cause: the confidential VM-GPU bridge, not GPU compute. We find that GPU-CC turns host/device movement into a serialized, high-setup-cost channel. Secure copies do not gain CUDA-stream concurrency within a context, asynchronous transfers block at the runtime boundary, and small crossings pay a fixed toll. This violates the assumptions of modern inference runtimes, where DMA is expected to be cheap, concurrent, and asynchronous. In vLLM dense decode, the gap closes around 44x-slower small alloc-and-copy operations; targeted patches reject alternative explanations. A scheduling flag recovers 57% of the gap, while a worker-thread drain recovers up to 92% in qualified high-concurrency runs. The same bridge model explains a +131% KV-restore penalty and a 34x model-load slowdown. Blackwell also changes the confidential tenancy unit. We qualify confidential multi-GPU NVSwitch tenants on B300, including 510 GB/s NVLink P2P inside a CVM and concurrent isolated tenants, and identify the remaining fabric-attestation gap for production confidential AI platforms.

  • 2 authors
·
Jul 8

WarmServe: Enabling One-for-Many GPU Prewarming for Multi-LLM Serving

Deploying multiple models within shared GPU clusters is a key strategy to improve resource efficiency in large language model (LLM) serving. Existing multi-LLM serving systems improve GPU utilization at the cost of degraded inference performance, particularly time-to-first-token (TTFT). We attribute this degradation to the lack of awareness regarding future workload characteristics. In contrast, recent analyses have shown the strong periodicity and long-term predictability of real-world LLM serving workloads. In this paper, we propose one-for-many GPU prewarming, which proactively loads parameters from multiple models onto GPUs based on workload forecasts. These prewarmed weights enable the system to promptly instantiate serving instances upon encountering request bursts. We design and implement WarmServe, a multi-LLM serving system incorporating three key techniques: (1) a model placement algorithm that optimizes prewarming decisions to minimize cross-model prewarming interference, (2) a KV cache reservation strategy that repurposes idle KV cache space on running GPUs for prewarming new models, and (3) an efficient GPU memory switching mechanism for tensor management. Evaluation on real-world datasets shows that WarmServe reduces tail TTFT by up to 50.8times compared to the state-of-the-art autoscaling-based system, while supporting up to 2.5times higher request throughput than the GPU-sharing system.

  • 8 authors
·
May 20

Fairness-Aware and Latency-Controllable Scheduling for Chunked-Prefill LLM Serving

As large language models (LLMs) are increasingly deployed with highly heterogeneous workloads, chunked-prefill execution has emerged as a mainstream serving architecture. Balancing scheduling fairness and latency stability in such environments is critical; otherwise, severe head-of-line blocking and request starvation will degrade user experience. However, existing systems rely on rigid First-Come, First-Served (FCFS) policies and static token budgets, leading to fairness degradation and unpredictable latency jitter. To address these issues, we propose a fairness-aware and latency-controllable scheduling framework for chunked-prefill LLM engines. Specifically, we design a lightweight aging-based scheduling policy that dynamically calculates priorities using accumulated waiting time and remaining prefill work. Furthermore, we develop Latency-Prediction-Based Request Scheduling (LPRS) and Active Prefill Control (APC) to replace static budgets with target-time constraints and actively regulate prefill concurrency. We evaluated our scheduling framework on NVIDIA GPUs and Ascend accelerators using real-world workloads. Results show the aging policy reduces mean end-to-end latency by over 10\% compared to FCFS. Moreover, LPRS and APC significantly reduce P99 tail latency and suppress prefill fragmentation, confirming that the structural prefill control and the temporal latency constraints are fundamentally complementary. All codes have been released in Github.

  • 4 authors
·
Jun 7

The Fused Kernel Library: A C++ API to Develop Highly-Efficient GPU Libraries

Existing GPU libraries often struggle to fully exploit the parallel resources and on-chip memory (SRAM) of GPUs when chaining multiple GPU functions as individual kernels. While Kernel Fusion (KF) techniques like Horizontal Fusion (HF) and Vertical Fusion (VF) can mitigate this, current library implementations often require library developers to manually create fused kernels. Hence, library users rely on limited sets of pre-compiled or template-based fused kernels. This limits the use cases that can benefit from HF and VF and increases development costs. In order to solve these issues, we present a novel methodology for building GPU libraries that enables automatic on-demand HF and VF for arbitrary combinations of GPU library functions. Our methodology defines reusable, fusionable components that users combine via high-level programming interfaces. Leveraging C++17 metaprogramming features available in compilers like nvcc, our methodology generates a single and optimized fused kernel tailored to the user's specific sequence of operations at compile time, without needing a custom compiler or manual development and pre-compilation of kernel combinations. This approach abstracts low-level GPU complexities while maximizing GPU resource utilization and keeping intermediate data in SRAM. We provide an open-source implementation demonstrating significant speedups compared to traditional libraries in various benchmarks, validating the effectiveness of this methodology for improving GPU performance in the range of 2x to more than 1000x, while preserving high-level programmability.

  • 4 authors
·
Aug 9, 2025

Profiling Large Language Model Inference on Apple Silicon: A Quantization Perspective

A systematic understanding of Apple Silicon is lacking in the current landscape of hardware efficiency; research focus is largely centered on accelerating GPUs for large-scale training or inference on CUDA devices. This paper investigates Apple Silicon's unique memory architecture that offers a unified memory integrating CPU and GPU memory and its implications for on-device LLM inference. We decipher myths about whether Apple Silicon is efficient for on-device inference compared to competitors such as NVIDIA GPUs by directly conducting latency and throughput comparison benchmarks. We explain the performance gap between them through profiling low level hardware metrics - ALU utilization, memory bandwidth, buffer usage, cache residency etc. at runtime. We draw several insights regarding performance bottlenecks such as dequantization overhead, compute throughput and memory bandwidth. We debunk existing false claims regarding large language model inference such as compressing models to lower bit precision is a defacto promise for faster inference across all hardware platforms. We find that the large unified memory enables Apple Silicon to be both cost effective and efficient against NVIDIA GPUs for ultra large language models. Our large scale evaluation on 5 hardware testbeds incorporating three Apple M-series devices: M2 Ultra, M2 Max and M4 Pro and two NVIDIA GPUs: NVIDIA RTX A6000, a multi GPU setup with 2xNVIDIA RTX A6000, 5 model scales ranging from 8B to 405B parameters and 14 quantization schemes gives an understanding of how Apple Silicon fits within the paradigm of on-device LLM inference. Our analysis reveals multiple resource interdependencies and unexpected findings, while also quantifying established insights. To the best of our knowledge, this study makes the first attempt to present a thorough characterization and analysis of Apple Silicon for on-device inference.

  • 2 authors
·
Aug 11, 2025

Tawa: Automatic Warp Specialization for Modern GPUs with Asynchronous References

Modern GPUs feature specialized hardware units that enable high-performance, asynchronous dataflow execution. However, the conventional SIMT programming model is fundamentally misaligned with this task-parallel hardware, creating a significant programmability gap. While hardware-level warp specialization is the key to unlocking peak performance, it forces developers to manually orchestrate complex, low-level communication and software pipelines--a process that is labor-intensive, error-prone, and unsustainable. To address this challenge, we present Tawa, an automated compiler that systematically generates high-performance, warp-specialized code from a high-level, tile-based program. Central to our approach is a novel IR abstraction, asynchronous references (aref), which expresses warp-level communication without exposing low-level hardware details. Using this abstraction, Tawa automatically partitions programs into producer-consumer roles and manages the intricate dataflow pipeline, relieving developers of invasive kernel rewriting. Evaluation on NVIDIA H100 GPUs across representative LLM kernels shows that Tawa delivers high hardware utilization, achieving up to 1.1times speedup over highly optimized cuBLAS GEMM kernels. For attention workloads, Tawa attains 1.2times speedup over Triton and matches the performance of the hand-optimized CUTLASS C++ FlashAttention-3 kernel with far less programming effort.

  • 11 authors
·
Dec 9, 2025

Architecture-Aware LLM Inference Optimization on AMD Instinct GPUs: A Comprehensive Benchmark and Deployment Study

We present a cross-architecture evaluation of production LLM inference on AMD Instinct MI325X GPUs, benchmarking four models spanning 235B to 1 trillion parameters across three architectural families (MoE+MLA, Dense+GQA, MoE+GQA) on an 8-GPU cluster with 2TB aggregate HBM3e using vLLM v0.14.1. Our results demonstrate that architecture-aware optimization is essential: MLA models require block size 1 and cannot use KV cache offloading, while GQA models benefit from both. The AMD AITER runtime is required for competitive MLA inference throughput and must be selectively disabled for architectures with incompatible attention head configurations. A controlled AITER ablation on Llama-3.1-405B (n=5 per condition) reveals a modest 3-5% throughput benefit at high concurrency but 2-16x higher measurement variability, confirming that AITER's large speedups target MoE/MLA kernels specifically. Under text-only workloads, Llama-405B and DeepSeek V3.2 achieve comparable peak throughput (15,944 and 15,343 tok/s) despite an order-of-magnitude difference in active parameters. Under vision workloads, Qwen3-VL-235B reaches 47,873 tok/s, 6.5x higher than Kimi-K2.5 (7,327 tok/s). Active parameter count per token is associated with inference throughput, though confounded by differences in quantization, AITER acceleration, and tensor parallelism. All four models exhibit a common throughput saturation point consistent with a memory-bandwidth bottleneck (~500 concurrent for short sequences, ~100-200 for longer sequences). All models maintain 100% HTTP-level success rates through 1,000 concurrent users, processing 18.9 million tokens across 17,406 requests without failures.

  • 1 authors
·
Feb 27

Aero Realtime: Fully Aligned Input-Output Streams for Low-Latency Streaming Multimodal Generation

Existing streaming multimodal models process observations incrementally but still follow a turn-based prefill-then-decode pattern, making them non-duplex: new observations cannot naturally enter an active generation stream. Proactive alternatives use micro-turn polling or external response gates, which fragment continuous interaction, decouple response timing from language generation, and complicate KV-cache-friendly serving. We introduce Aero Realtime, a 4B streaming multimodal model with a duplex architecture for realtime generation. Aero Realtime aligns video, audio, and textual output on a shared temporal grid, where each approximately 80-ms audio slot predicts either a lexical token or a silence token. This allows input and output to advance together, enabling one autoregressive objective to learn both when to respond and what to generate. During inference, Aero Realtime appends only the newest multimodal slot, carries forward the previous output state, and reuses the KV cache for efficient incremental execution. We further provide a complete training and serving recipe, including realtime QA construction, slot-aligned supervision, hardware-aware distributed training, and resumable inference. On four NVIDIA A6000 workstation GPUs, Aero Realtime maintains 84-ms median and 173-ms P95 processing lag over 20 minutes of a continuously streamed video, remaining within 200~ms of the source timeline. These results demonstrate the feasibility of fully aligned input-output modeling for duplex, proactive, and hardware-aligned multimodal interaction.

  • 5 authors
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Aug 8

Are LLM-Generated GPU Kernels Production-Ready? A Trace-Driven Benchmark and Optimization Agent

Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only {sim}10% of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.

  • 11 authors
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Jul 15

CudaForge: An Agent Framework with Hardware Feedback for CUDA Kernel Optimization

Developing efficient CUDA kernels is increasingly critical for AI applications such as large-scale LLM training. However, manual kernel design is both costly and time-consuming, motivating automatic approaches that leverage LLMs for code generation. Existing methods for automatic kernel generation, however, often produce low-efficiency kernels, incur high computational overhead, and fail to generalize across settings. In this work, we propose CudaForge, a training-free multi-agent workflow for CUDA kernel generation and optimization. Our workflow is inspired by the iterative workflow of human experts, which contains steps such as developing initial kernels, testing correctness, analyzing hardware feedback, and iterative improvement. More specifically, CudaForge employs two LLM agents: a Coder and a Judge, that iteratively generate, correct, and optimize CUDA kernels, while integrating hardware feedback such as Nsight Compute (NCU) metrics. In extensive evaluations, we show that CudaForge, by leveraging base models like OpenAI-o3, achieves 97.6\% correctness of generated kernels and an average 1.68times speedup over PyTorch baselines, substantially surpassing state-of-the-art models including OpenAI-o3 and Kevin on KernelBench.Beyond accuracy and speed, CudaForge demonstrates strong generalization across GPUs (A100, RTX 6000, 4090, 3090) and base models (OpenAI-o3, GPT-5, gpt-oss-120B, Claude-Sonnet-4, QwQ-32B), while maintaining high efficiency. In particular, generating an optimized kernel takes about 26.5 minutes on one RTX6000 and incurs about \ 0.3 API cost, which is significantly cheaper than existing agentic work that costs 6 H100 hours and 5 API cost per kernel. Our results highlight that multi-agent, training-free workflows can enable cost-effective, generalizable, and high-performance CUDA kernel optimization. Code available at https://github.com/OptimAI-Lab/CudaForge

  • 6 authors
·
Oct 23, 2025

Global Pass Barriers Without Per-Resource RHI Tracking: A Cross-Vendor Study with Blade

Explicit graphics APIs expose memory dependencies, per-resource accesses, and image layouts. wgpu reconstructs and validates this state; Blade keeps Vulkan images in GENERAL, tracks no per-resource state, and issues global pass-boundary barriers. We isolate barrier placement and stage/access scope within Blade, compare matched wgpu programs end-to-end, and measure six GPUs from four vendors, including exploratory Apple/Metal results. Removing fifteen redundant barriers from sixteen independent compute passes reduces GPU span by 29.3% on an RTX 5070 and 32.3% on an RX 7900 XT. It reduces independent-render span by 32.4% and 7.3% on the same discrete parts, but increases Radeon 780M span by 42.4% at 32 passes, beyond a 12.3% count-specific stability floor. No dependent-chain placement effect clears the study's cell-specific stability criterion. Deriving global barrier scope from the pass kinds around each boundary, without tracking any resource, saves 5.0% on an NVIDIA graphics chain and 6.7% on an AMD compute chain; no AMD render-involving scope cell resolves. wgpu's record-and-submit cost is higher in every measured cell, but this end-to-end difference cannot be attributed to tracking alone. RADV source shows why command counts do not predict these costs: broad global dependencies expand to several flush and invalidate requests that the driver may partly elide. It also shows that persistent GENERAL retains DCC under the measured RDNA conditions but disables FMASK. The resulting Blade direction is lightweight aggregate pass-kind state in a tracking-free RHI: an upstream render graph selects global dependency cuts, while aliasing, cross-queue use, exceptional layouts, and arbitrary per-resource DAG edges remain resource-aware engine responsibilities.

  • 1 authors
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Jul 28

AutoKernel: Autonomous GPU Kernel Optimization via Iterative Agent-Driven Search

Writing high-performance GPU kernels is among the most labor-intensive tasks in machine learning systems engineering. We present AutoKernel, an open-source framework that applies an autonomous agent loop to GPU kernel optimization for arbitrary PyTorch models. Given a model, AutoKernel profiles it to identify computational bottlenecks, ranks them by Amdahl's law impact, and iteratively refines Triton or CUDA C++ kernel implementations through hundreds of experiments without human intervention. A five-stage correctness harness covering smoke tests, shape sweeps, numerical stability, determinism verification, and edge-case coverage ensures every candidate kernel is validated before any speedup is recorded. The system comprises over 9,000 lines of Python, 18 starter kernel implementations across two backends, a six-tier optimization playbook, and integration with the KernelBench benchmark suite. AutoKernel covers nine kernel types spanning the dominant operations in modern transformer architectures. On an NVIDIA H100, our Triton kernels outperform both PyTorch eager and torch.compile (max-autotune) on the majority of tested configurations: 5.29x over eager on RMSNorm, 2.82x on softmax, and 2.21x on cross-entropy, while beating torch.compile by 2.83x, 3.44x, and 2.94x respectively. In community deployment, an AutoKernel-optimized kernel achieved first place on the vectorsum_v2 B200 leaderboard. The full system is available at https://github.com/RightNow-AI/autokernel.

  • 2 authors
·
Mar 22

From FLOPs to Footprints: The Resource Cost of Artificial Intelligence

As computational demands continue to rise, assessing the environmental footprint of AI requires moving beyond energy and water consumption to include the material demands of specialized hardware. This study quantifies the material footprint of AI training by linking computational workloads to physical hardware needs. The elemental composition of the Nvidia A100 SXM 40 GB graphics processing unit (GPU) was analyzed using inductively coupled plasma optical emission spectroscopy, which identified 32 elements. The results show that AI hardware consists of about 90% heavy metals and only trace amounts of precious metals. The elements copper, iron, tin, silicon, and nickel dominate the GPU composition by mass. In a multi-step methodology, we integrate these measurements with computational throughput per GPU across varying lifespans, accounting for the computational requirements of training specific AI models at different training efficiency regimes. Scenario-based analyses reveal that, depending on Model FLOPs Utilization (MFU) and hardware lifespan, training GPT-4 requires between 1,174 and 8,800 A100 GPUs, corresponding to the extraction and eventual disposal of up to 7 tons of toxic elements. Combined software and hardware optimization strategies can reduce material demands: increasing MFU from 20% to 60% lowers GPU requirements by 67%, while extending lifespan from 1 to 3 years yields comparable savings; implementing both measures together reduces GPU needs by up to 93%. Our findings highlight that incremental performance gains, such as those observed between GPT-3.5 and GPT-4, come at disproportionately high material costs. The study underscores the necessity of incorporating material resource considerations into discussions of AI scalability, emphasizing that future progress in AI must align with principles of resource efficiency and environmental responsibility.

  • 5 authors
·
Dec 3, 2025 2

Parallel Paradigms in Modern HPC: A Comparative Analysis of MPI, OpenMP, and CUDA

This paper presents a comprehensive comparison of three dominant parallel programming models in High Performance Computing (HPC): Message Passing Interface (MPI), Open Multi-Processing (OpenMP), and Compute Unified Device Architecture (CUDA). Selecting optimal programming approaches for modern heterogeneous HPC architectures has become increasingly critical. We systematically analyze these models across multiple dimensions: architectural foundations, performance characteristics, domain-specific suitability, programming complexity, and recent advancements. We examine each model's strengths, weaknesses, and optimization techniques. Our investigation demonstrates that MPI excels in distributed memory environments with near-linear scalability for communication-intensive applications, but faces communication overhead challenges. OpenMP provides strong performance and usability in shared-memory systems and loop-centric tasks, though it is limited by shared memory contention. CUDA offers substantial performance gains for data-parallel GPU workloads, but is restricted to NVIDIA GPUs and requires specialized expertise. Performance evaluations across scientific simulations, machine learning, and data analytics reveal that hybrid approaches combining two or more models often yield optimal results in heterogeneous environments. The paper also discusses implementation challenges, optimization best practices, and emerging trends such as performance portability frameworks, task-based programming, and the convergence of HPC and Big Data. This research helps developers and researchers make informed decisions when selecting programming models for modern HPC applications, emphasizing that the best choice depends on application requirements, hardware, and development constraints.

  • 2 authors
·
Jun 17, 2025

HPCTransCompile: An AI Compiler Generated Dataset for High-Performance CUDA Transpilation and LLM Preliminary Exploration

The rapid growth of deep learning has driven exponential increases in model parameters and computational demands. NVIDIA GPUs and their CUDA-based software ecosystem provide robust support for parallel computing, significantly alleviating computational bottlenecks. Meanwhile, due to the cultivation of user programming habits and the high performance of GPUs, the CUDA ecosystem has established a dominant position in the field of parallel software. This dominance requires other hardware platforms to support CUDA-based software with performance portability. However, translating CUDA code to other platforms poses significant challenges due to differences in parallel programming paradigms and hardware architectures. Existing approaches rely on language extensions, domain-specific languages (DSLs), or compilers but face limitations in workload coverage and generalizability. Moreover, these methods often incur substantial development costs. Recently, LLMs have demonstrated extraordinary potential in various vertical domains, especially in code-related tasks. However, the performance of existing LLMs in CUDA transpilation, particularly for high-performance code, remains suboptimal. To address these challenges, we propose a novel framework for generating high-performance CUDA and corresponding platform code pairs, leveraging AI compiler and automatic optimization technology. We further enhance the framework with a graph-based data augmentation method and introduce HPCTransEval, a benchmark for evaluating LLM performance on CUDA transpilation. We conduct experiments using CUDA-to-CPU transpilation as a case study on leading LLMs. The speedup ratio of the CPU operators has an average improvemnet of 43.8\%, highlighting the potential of LLMs to address compatibility challenges within the CUDA ecosystem. Our code is available at https://github.com/PJLAB-CHIP/HPCTransCompile.

  • 10 authors
·
Jun 12, 2025

Clairvoyant: Predictive SJF Scheduling to Mitigate Head-of-Line Blocking in Serial LLM Backends

Serial LLM inference backends -- such as Ollama -- process requests one at a time under FCFS admission, causing Head-of-Line Blocking (HOLB) under mixed workloads at high utilisation: short factual queries can be delayed by minutes behind long generation jobs. While cloud-scale deployments mitigate HOLB via continuous batching (vLLM, Orca), these solutions require tens of GB of VRAM for concurrent KV-caches -- infeasible for memory-constrained edge and local deployments that rely on serial request dispatch. We present \clairvoyant, a drop-in sidecar proxy for any serial OpenAI-compatible backend (e.g., Ollama, llama.cpp). \clairvoyant predicts response length from 19 lightweight lexical features via an ONNX-exported XGBoost classifier, achieving 0.029\,ms per-request latency (four orders of magnitude below typical generation time). Because admission scheduling depends on relative ordering rather than exact prediction, the system optimises ranking fidelity, achieving 62--96\% in-distribution and 52--66\% cross-distribution accuracy across natural conversation datasets. We find that curated instruction datasets are degenerate training sources for length prediction: GPT-imposed brevity constraints reduce Long-class representation to under 0.02\% of examples, making natural conversation logs the only viable training source. End-to-end GPU benchmarks on an RTX~4090 show 70--76\% P50 latency reduction for short requests under maximum queue pressure (100 concurrent requests) and 17\% under steady-state Poisson arrivals (ρ=0.74). \clairvoyant is open-source and requires no modifications to the inference backend.

  • 1 authors
·
Jun 4

Making LLMs Optimize Multi-Scenario CUDA Kernels Like Experts

Optimizing GPU kernels manually is a challenging and time-consuming task. With the rapid development of LLMs, automated GPU kernel optimization is gradually becoming a tangible reality. However, current LLM-driven automated optimization methods narrowly focus on machine learning applications, such as PyTorch operator optimization, while overlooking broader domains like sparse matrix operations in scientific computing. Extending to these broader applications brings new challenges for the benchmark and algorithm. Therefore, developing a general-purpose automated kernel optimization method becomes our primary focus. In this paper, we address the absence of systematic evaluation for multi-scenario settings by introducing MSKernelBench, which spans multiple scenarios, including fundamental algebraic operations, common LLM kernels, sparse matrix operators, and scientific computing routines, each supporting both FP32 and BF16 precision. Building on this benchmark, we introduce CUDAMaster, a multi-agent, hardware-aware system for kernel optimization that leverages profiling information and automatically constructs the full compilation and execution toolchain. Experimental results demonstrate that CUDAMaster achieves significant speedups across most operators, outperforming Astra by about 35%. In several cases, its performance matches or surpasses that of highly optimized, closed-source libraries such as cuBLAS. A demo showcasing the original and optimized code for each operator is available at https://hanyx2021.github.io/MSKernelBenchDemo/.

  • 5 authors
·
Mar 7 2

Accurate Computation of the Logarithm of Modified Bessel Functions on GPUs

Bessel functions are critical in scientific computing for applications such as machine learning, protein structure modeling, and robotics. However, currently, available routines lack precision or fail for certain input ranges, such as when the order v is large, and GPU-specific implementations are limited. We address the precision limitations of current numerical implementations while dramatically improving the runtime. We propose two novel algorithms for computing the logarithm of modified Bessel functions of the first and second kinds by computing intermediate values on a logarithmic scale. Our algorithms are robust and never have issues with underflows or overflows while having relative errors on the order of machine precision, even for inputs where existing libraries fail. In C++/CUDA, our algorithms have median and maximum speedups of 45x and 6150x for GPU and 17x and 3403x for CPU, respectively, over the ranges of inputs and third-party libraries tested. Compared to SciPy, the algorithms have median and maximum speedups of 77x and 300x for GPU and 35x and 98x for CPU, respectively, over the tested inputs. The ability to robustly compute a solution and the low relative errors allow us to fit von Mises-Fisher, vMF, distributions to high-dimensional neural network features. This is, e.g., relevant for uncertainty quantification in metric learning. We obtain image feature data by processing CIFAR10 training images with the convolutional layers of a pre-trained ResNet50. We successfully fit vMF distributions to 2048-, 8192-, and 32768-dimensional image feature data using our algorithms. Our approach provides fast and accurate results while existing implementations in SciPy and mpmath fail to fit successfully. Our approach is readily implementable on GPUs, and we provide a fast open-source implementation alongside this paper.

  • 3 authors
·
Sep 13, 2024

Video-Infinity: Distributed Long Video Generation

Diffusion models have recently achieved remarkable results for video generation. Despite the encouraging performances, the generated videos are typically constrained to a small number of frames, resulting in clips lasting merely a few seconds. The primary challenges in producing longer videos include the substantial memory requirements and the extended processing time required on a single GPU. A straightforward solution would be to split the workload across multiple GPUs, which, however, leads to two issues: (1) ensuring all GPUs communicate effectively to share timing and context information, and (2) modifying existing video diffusion models, which are usually trained on short sequences, to create longer videos without additional training. To tackle these, in this paper we introduce Video-Infinity, a distributed inference pipeline that enables parallel processing across multiple GPUs for long-form video generation. Specifically, we propose two coherent mechanisms: Clip parallelism and Dual-scope attention. Clip parallelism optimizes the gathering and sharing of context information across GPUs which minimizes communication overhead, while Dual-scope attention modulates the temporal self-attention to balance local and global contexts efficiently across the devices. Together, the two mechanisms join forces to distribute the workload and enable the fast generation of long videos. Under an 8 x Nvidia 6000 Ada GPU (48G) setup, our method generates videos up to 2,300 frames in approximately 5 minutes, enabling long video generation at a speed 100 times faster than the prior methods.

  • 4 authors
·
Jun 23, 2024 2

Nexus:Proactive Intra-GPU Disaggregation of Prefill and Decode in LLM Serving

Monolithic serving with chunked prefill improves GPU utilization by batching prefill and decode together, but suffers from fine-grained phase interference. Engine-level prefill-decode (PD) disaggregation avoids interference but incurs higher hardware and coordination overhead. Prior intra-GPU disaggregation approaches multiplex prefill and decode within a single GPU, using SLO-based tuning guided by heuristics from offline profiling or reactive feedback loops. However, these methods respond reactively to performance issues rather than anticipating them, limiting adaptability under dynamic workloads. We ask: can we achieve proactive intra-GPU disaggregation that adapts effectively to dynamic workloads? The key challenge lies in managing the conflicting resource demands of prefill and decode under varying conditions. We first show that GPU resources exhibit diminishing returns -- beyond a saturation point, more allocation yields minimal latency benefit. Second, we observe that memory bandwidth contention becomes a critical bottleneck. These insights motivate a design that dynamically partitions GPU resources across prefill and decode phases, while jointly considering compute capacity, memory footprint, and bandwidth contention. Evaluated on diverse LLMs and workloads, our system Nexus achieves up to 2.2x higher throughput, 20x lower TTFT, and 2.5x lower TBT than vLLM; outperforms SGLang by up to 2x; and matches or exceeds disaggregated vLLM.

  • 4 authors
·
Jul 9, 2025

Tutti: Making SSD-Backed KV Cache Practical for Long-Context LLM Serving

LLM serving relies on prefix caching to improve inference performance. As growing contexts push key-value (KV) cache footprint far beyond GPU HBM and CPU DRAM capacity, KV cache is increasingly offloaded to NVMe SSDs. Unfortunately, restoring KV cache from SSDs suffers from poor I/O performance and incurs significant GPU stalls. This is primarily because the fragmented GPU memory layout results in a massive number of tiny random I/Os, rendering the low-parallelism CPU a severe bottleneck even with GPU Direct Storage (GDS), which still relies on CPU intervention to initiate each I/O and thus remains CPU-centric. This paper presents Tutti, an efficient SSD-backed KV caching solution that eliminates CPU intervention from the critical data and I/O control paths between HBM and SSDs. At the core of Tutti is a GPU-centric KV cache object store, in which the CPU is only responsible for asynchronously loading I/O kernels once per layer to the GPU. Tutti saturates NVMe SSD bandwidth and reduces GPU stalls to near zero through the following designs: (i) we provide a GPU-native object abstraction that enables bulk KV cache transfers and management; (ii) we re-architect the GPU storage stack by introducing GPU io_uring to support asynchronous GPU direct object I/O; and (iii) we propose slack-aware I/O scheduling to avoid GPU resource contention. We have implemented Tutti and integrated it to vLLM. Extensive evaluation shows that compared to the state-of-the-art GDS-enabled, SSD-backed LMCache, Tutti reduces TTFT by 78.3% under strict SLO constraints and improves the achievable request rate by 2x. The serving cost is reduced by 27%. Tutti achieves nearly the same inference performance as DRAM-backed LMCache, while providing almost infinite capacity.

  • 9 authors
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May 4

WarpGuard: Protected-Site Control-Flow Integrity for CUDA SASS Binaries

Recent CUDA exploitation work shows that GPU memory bugs can escalate into device-side control-flow corruption, as kernels later consume corrupted return continuations, function pointers, dispatch-table entries, or branch targets. For deployed CUDA binaries, the relevant security boundary is executed NVIDIA SASS, after PTX lowering, inlining, ABI decisions, register allocation, spills, predication, and SIMT execution; source- or PTX-level policies do not capture this boundary. We present WarpGuard, to our knowledge the first protected-site CFI system for CUDA device binaries operating on executed SASS. WarpGuard enforces at protected sites: recovered SASS instructions or sequences that consume control-flow state, provide sufficient binary evidence to derive policy, are checked before release, and fail closed on violation. It authenticates backward-edge continuation state for instrumented returns, validates recoverable forward targets per site, and reports fixed-edge, unsupported, profile-excluded, fallback, and no-surface outcomes outside the protected denominator. On 77 CUDA artifacts, WarpGuard classifies 51,621 SASS control-flow sites, including 1,343 returns and 154 supported forward target-set entries, and records 52.2 million dynamic checks. In representative backward- and forward-edge corruption attacks, native execution reaches attacker-selected behavior, detect-only mode records the expected violation, and enforcement fails closed before releasing the invalid protected transfer. Public-code evidence shows that the same SASS consumption patterns occur in real CUDA systems, including runtime dispatch tables, cuFFT callbacks, generated callable tables, and uploaded device-function pointers. WarpGuard delivers auditable protected-site CFI for CUDA SASS and separates dynamic-instrumentation enforcement from callback-free SASS timing and patch-cache feasibility.

  • 1 authors
·
Jun 9

CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning

In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used {\it torch.matmul} to state-of-the-art Nvidia's closed-source libraries, i.e., {\it cuBLAS}, {\it cuBLASLt}. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0\% over {\it torch.matmul} on average; +19.2\% over {\it cuBLAS} using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8\% over {\it cuBLASLt-heuristic}, which queries {\it cuBLASLt} library and selects the algorithm based on the heuristic's suggestion; and +11.4\% over the most competitive {\it cuBLASLt-AutoTuning} model, which selects the fastest algorithm from up to 100 candidates from {\it cuBLASLt}'s suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7\%, +26.0\%, +22.4\%, and +15.9\% for {\it torch.matmul}, {\it cuBLAS}, {\it cuBLASLt-heuristic}, and {\it cuBLASLt-AutoTuning} respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/deepreinforce-ai/CUDA-L2

ornith-ai Ornith
·
Dec 2, 2025 2

Mélange: Cost Efficient Large Language Model Serving by Exploiting GPU Heterogeneity

Large language models (LLMs) are increasingly integrated into many online services. However, a major challenge in deploying LLMs is their high cost, due primarily to the use of expensive GPU instances. To address this problem, we find that the significant heterogeneity of GPU types presents an opportunity to increase GPU cost efficiency and reduce deployment costs. The broad and growing market of GPUs creates a diverse option space with varying costs and hardware specifications. Within this space, we show that there is not a linear relationship between GPU cost and performance, and identify three key LLM service characteristics that significantly affect which GPU type is the most cost effective: model request size, request rate, and latency service-level objective (SLO). We then present M\'elange, a framework for navigating the diversity of GPUs and LLM service specifications to derive the most cost-efficient set of GPUs for a given LLM service. We frame the task of GPU selection as a cost-aware bin-packing problem, where GPUs are bins with a capacity and cost, and items are request slices defined by a request size and rate. Upon solution, M\'elange derives the minimal-cost GPU allocation that adheres to a configurable latency SLO. Our evaluations across both real-world and synthetic datasets demonstrate that M\'elange can reduce deployment costs by up to 77% as compared to utilizing only a single GPU type, highlighting the importance of making heterogeneity-aware GPU provisioning decisions for LLM serving. Our source code is publicly available at https://github.com/tyler-griggs/melange-release.

  • 7 authors
·
Apr 22, 2024

Boosting Large-scale Parallel Training Efficiency with C4: A Communication-Driven Approach

The emergence of Large Language Models (LLMs) has necessitated the adoption of parallel training techniques, involving the deployment of thousands of GPUs to train a single model. Unfortunately, we have found that the efficiency of current parallel training is often suboptimal, largely due to the following two main issues. Firstly, hardware failures are inevitable, leading to interruptions in the training tasks. The inability to quickly identify the faulty components results in a substantial waste of GPU resources. Secondly, since GPUs must wait for parameter synchronization to complete before proceeding to the next round of computation, network congestions can greatly increase the waiting time for GPUs. To address these challenges, this paper introduces a communication-driven solution, namely the C4. The key insights of C4 are two folds. First, in parallel training, collective communication exhibits periodic and homogeneous characteristics, so any anomalies are certainly due to some form of hardware malfunction. By leveraging this feature, C4 can rapidly identify the faulty components, swiftly isolate the anomaly, and restart the task, thereby avoiding resource wastage caused by delays in anomaly detection. Second, the predictable communication model of collective communication, involving few large flows, allows C4 to efficiently execute traffic planning, substantially reducing network congestion. C4 has been extensively implemented across our production systems, cutting error-induced overhead by roughly 30% and enhancing runtime performance by about 15% for certain applications with moderate communication costs.

  • 25 authors
·
Jun 6, 2024

DriftSched: Adaptive QoS-Aware Scheduling under Runtime Token Drift for Multi-Tenant GPU Inference

The rapid growth of large language model (LLM) inference services has increased the demand for efficient multi-tenant GPU scheduling. While modern inference runtimes such as vLLM improve throughput through continuous batching and optimized memory management, accurately estimating the runtime cost of heterogeneous inference requests remains challenging. In practice, admission-time workload estimates may deviate from observed execution behavior, leading to workload misclassification, queue imbalance, increased tail latency, and degraded Quality-of-Service (QoS). This paper presents DriftSched, a QoS-aware scheduling framework for multi-tenant LLM inference serving on NVIDIA L4 GPUs. DriftSched combines workload classification, token-budget estimation, tenant-aware queue management, and an online feedback mechanism to refine workload estimates using runtime observations. The framework evaluates FIFO, Priority, Weighted, Shortest-Job-First (SJF), and Aging Priority scheduling policies under heterogeneous multi-tenant workloads. Experimental results show that adaptive calibration reduces workload estimation error by an average of 38.8% (MAE) and 40.5% (RMSE), improving workload classification stability. Among all evaluated schedulers, SJF achieves the best overall performance, reducing median end-to-end latency by approximately 42% and P99 latency by approximately 16% relative to FIFO under sustained GPU contention. The results further indicate that scheduler selection has a greater impact on latency behavior than runtime calibration alone, while accurate workload characterization largely eliminates systematic estimation drift. This work contributes a reproducible framework for studying workload-estimation fidelity and QoS-aware scheduling in multi-tenant GPU inference systems.

  • 1 authors
·
Jun 18

HopTrack: A Real-time Multi-Object Tracking System for Embedded Devices

Multi-Object Tracking (MOT) poses significant challenges in computer vision. Despite its wide application in robotics, autonomous driving, and smart manufacturing, there is limited literature addressing the specific challenges of running MOT on embedded devices. State-of-the-art MOT trackers designed for high-end GPUs often experience low processing rates (<11fps) when deployed on embedded devices. Existing MOT frameworks for embedded devices proposed strategies such as fusing the detector model with the feature embedding model to reduce inference latency or combining different trackers to improve tracking accuracy, but tend to compromise one for the other. This paper introduces HopTrack, a real-time multi-object tracking system tailored for embedded devices. Our system employs a novel discretized static and dynamic matching approach along with an innovative content-aware dynamic sampling technique to enhance tracking accuracy while meeting the real-time requirement. Compared with the best high-end GPU modified baseline Byte (Embed) and the best existing baseline on embedded devices MobileNet-JDE, HopTrack achieves a processing speed of up to 39.29 fps on NVIDIA AGX Xavier with a multi-object tracking accuracy (MOTA) of up to 63.12% on the MOT16 benchmark, outperforming both counterparts by 2.15% and 4.82%, respectively. Additionally, the accuracy improvement is coupled with the reduction in energy consumption (20.8%), power (5%), and memory usage (8%), which are crucial resources on embedded devices. HopTrack is also detector agnostic allowing the flexibility of plug-and-play.

  • 6 authors
·
Nov 1, 2024

GPU Acceleration and Portability of the TRIMEG Code for Gyrokinetic Plasma Simulations using OpenMP

The field of plasma physics heavily relies on simulations to model various phenomena, such as instabilities, turbulence, and nonlinear behaviors that would otherwise be difficult to study from a purely theoretical approach. Simulations are fundamental in accurately setting up experiments, which can be extremely costly and complex. As high-fidelity tools, gyrokinetic simulations play a crucial role in discovering new physics, interpreting experimental results, and improving the design of next-generation devices. However, their high computational costs necessitate the use of acceleration platforms to reduce execution time. This work revolves around the TRIangular MEsh based Gyrokinetic (TRIMEG) code, which performs high-accuracy particle-in-cell plasma simulations in tokamak geometries, leveraging a novel finite element approach. The rise of graphical processing units (GPUs) constitutes an occasion to satisfy such computational needs, by offloading the most expensive portion of the code to the accelerators. The chosen approach features GPU offloading with the OpenMP API, which grants portability of the code to different architectures, namely AMD and NVIDIA. The particle pushing as well as the grid-to-particle operations have been ported to GPU platforms. Compiler limitations had to be overcome, and portions of the code were restructured to be suitable for GPU acceleration. Kernel performance was evaluated by carrying out GPU grid size exploration, as well as scalability studies. In addition, the efficiency of hybrid MPI-OpenMP offloading parallelization was assessed. The speedup of the GPU implementation was calculated by comparing it with the pure CPU version using different rationales. The Ion Temperature Gradient (ITG) mode was simulated using the GPU-accelerated version, and its correctness was verified in terms of the energy growth rate and the two-dimensional mode structures.

  • 1 authors
·
Jan 17 1

Hardware Acceleration of Neural Graphics

Rendering and inverse-rendering algorithms that drive conventional computer graphics have recently been superseded by neural representations (NR). NRs have recently been used to learn the geometric and the material properties of the scenes and use the information to synthesize photorealistic imagery, thereby promising a replacement for traditional rendering algorithms with scalable quality and predictable performance. In this work we ask the question: Does neural graphics (NG) need hardware support? We studied representative NG applications showing that, if we want to render 4k res. at 60FPS there is a gap of 1.5X-55X in the desired performance on current GPUs. For AR/VR applications, there is an even larger gap of 2-4 OOM between the desired performance and the required system power. We identify that the input encoding and the MLP kernels are the performance bottlenecks, consuming 72%,60% and 59% of application time for multi res. hashgrid, multi res. densegrid and low res. densegrid encodings, respectively. We propose a NG processing cluster, a scalable and flexible hardware architecture that directly accelerates the input encoding and MLP kernels through dedicated engines and supports a wide range of NG applications. We also accelerate the rest of the kernels by fusing them together in Vulkan, which leads to 9.94X kernel-level performance improvement compared to un-fused implementation of the pre-processing and the post-processing kernels. Our results show that, NGPC gives up to 58X end-to-end application-level performance improvement, for multi res. hashgrid encoding on average across the four NG applications, the performance benefits are 12X,20X,33X and 39X for the scaling factor of 8,16,32 and 64, respectively. Our results show that with multi res. hashgrid encoding, NGPC enables the rendering of 4k res. at 30FPS for NeRF and 8k res. at 120FPS for all our other NG applications.

  • 4 authors
·
Mar 10, 2023

Characterizing and Optimizing LLM Inference Workloads on CPU-GPU Coupled Architectures

Large language model (LLM)-based inference workloads increasingly dominate data center costs and resource utilization. Therefore, understanding the inference workload characteristics on evolving CPU-GPU coupled architectures is crucial for optimization. This paper presents an in-depth analysis of LLM inference behavior on loosely-coupled (PCIe A100/H100) and closely-coupled (GH200) systems. We analyze performance dynamics using fine-grained operator-to-kernel trace analysis, facilitated by our novel profiler SKIP and metrics like Total Kernel Launch and Queuing Time (TKLQT). Results show that closely-coupled (CC) GH200 significantly outperforms loosely-coupled (LC) systems at large batch sizes, achieving 1.9x-2.7x faster prefill latency for Llama 3.2-1B. However, our analysis also reveals that GH200 remains CPU-bound up to 4x larger batch sizes than LC systems. In this extended CPU-bound region, we identify the performance characteristics of the Grace CPU as a key factor contributing to higher inference latency at low batch sizes on GH200. We demonstrate that TKLQT accurately identifies this CPU/GPU-bound transition point. Based on this analysis, we further show that kernel fusion offers significant potential to mitigate GH200's low-batch latency bottleneck by reducing kernel launch overhead. This detailed kernel-level characterization provides critical insights for optimizing diverse CPU-GPU coupling strategies. This work is an initial effort, and we plan to explore other major AI/DL workloads that demand different degrees of CPU-GPU heterogeneous architectures.

  • 6 authors
·
Apr 16, 2025

Training Foundation Models on a Full-Stack AMD Platform: Compute, Networking, and System Design

We report on the first large-scale mixture-of-experts (MoE) pretraining study on pure AMD hardware, utilizing both MI300X GPUs with Pollara interconnect. We distill practical guidance for both systems and model design. On the systems side, we deliver a comprehensive cluster and networking characterization: microbenchmarks for all core collectives (all-reduce, reduce-scatter, all-gather, broadcast) across message sizes and GPU counts on Pollara. To our knowledge, this is the first at this scale. We further provide MI300X microbenchmarks on kernel sizing and memory bandwidth to inform model design. On the modeling side, we introduce and apply MI300X-aware transformer sizing rules for attention and MLP blocks and justify MoE widths that jointly optimize training throughput and inference latency. We describe our training stack in depth, including often-ignored utilities such as fault-tolerance and checkpoint-reshaping, as well as detailed information on our training recipe. We also provide a preview of our model architecture and base model - ZAYA1 (760M active, 8.3B total parameters MoE) - which will be further improved upon in forthcoming papers. ZAYA1-base achieves performance comparable to leading base models such as Qwen3-4B and Gemma3-12B at its scale and larger, and outperforms models including Llama-3-8B and OLMoE across reasoning, mathematics, and coding benchmarks. Together, these results demonstrate that the AMD hardware, network, and software stack are mature and optimized enough for competitive large-scale pretraining.

Zyphra Zyphra
·
Nov 21, 2025 1

Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference

Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8\% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge.

  • 9 authors
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Jul 19

GPU Memory and Utilization Estimation for Training-Aware Resource Management: Opportunities and Limitations

Collocating deep learning training tasks improves GPU utilization but causes drastic slowdowns due to resource contention and risks Out-of-Memory (OOM) failures. Accurate memory estimation is essential for robust collocation, while GPU utilization -- a key proxy for resource contention -- enables interference-aware scheduling to reduce slowdowns and improve throughput. Existing GPU memory estimators span three paradigms -- analytical models, CPU-side libraries, and ML-based estimators -- each with distinct limitations: dependence on detailed model specifications, intrusive integration, poor generalization, and varying latency overhead. GPU heterogeneity further complicates estimation, as identical tasks can exhibit markedly different memory footprints across hardware generations. GPU utilization remains comparatively understudied, further complicated by the non-additive nature of utilization metrics and hardware sensitivity. We conduct a systematic analysis of representative estimators from each paradigm -- Horus, PyTorch FakeTensor, and our lightweight ML-based estimator -- evaluating accuracy, generalizability, and practical overhead. We construct a synthetic dataset spanning MLPs, CNNs, and Transformers with controlled architectural variations, and train MLP- and Transformer-based estimators for memory prediction. We further experiment with utilization estimation on the same dataset. Our evaluation reveals key tradeoffs and validates estimators against real-world unseen models. Significant challenges remain: analytical models are hardware-dependent, CPU-side libraries impose intrusive integration costs, and ML-based estimators struggle with cross-architecture generalization. We release all datasets, tools, and artifacts to support further research.

  • 5 authors
·
Feb 19

InTAR: Inter-Task Auto-Reconfigurable Accelerator Design for High Data Volume Variation in DNNs

The rise of deep neural networks (DNNs) has driven an increased demand for computing power and memory. Modern DNNs exhibit high data volume variation (HDV) across tasks, which poses challenges for FPGA acceleration: conventional accelerators rely on fixed execution patterns (dataflow or sequential) that can lead to pipeline stalls or necessitate frequent off-chip memory accesses. To address these challenges, we introduce the Inter-Task Auto-Reconfigurable Accelerator (InTAR), a novel accelerator design methodology for HDV applications on FPGAs. InTAR combines the high computational efficiency of sequential execution with the reduced off-chip memory overhead of dataflow execution. It switches execution patterns automatically with a static schedule determined before circuit design based on resource constraints and problem sizes. Unlike previous reconfigurable accelerators, InTAR encodes reconfiguration schedules during circuit design, allowing model-specific optimizations that allocate only the necessary logic and interconnects. Thus, InTAR achieves a high clock frequency with fewer resources and low reconfiguration time. Furthermore, InTAR supports high-level tools such as HLS for fast design generation. We implement a set of multi-task HDV DNN kernels using InTAR. Compared with dataflow and sequential accelerators, InTAR exhibits 1.8times and 7.1 times speedups correspondingly. Moreover, we extend InTAR to GPT-2 medium as a more complex example, which is 3.65 sim 39.14times faster and a 1.72 sim 10.44times more DSP efficient than SoTA accelerators (Allo and DFX) on FPGAs. Additionally, this design demonstrates 1.66 sim 7.17times better power efficiency than GPUs. Code: https://github.com/OswaldHe/InTAR

  • 4 authors
·
Feb 12, 2025

Adding NVMe SSDs to Enable and Accelerate 100B Model Fine-tuning on a Single GPU

Recent advances in large language models have brought immense value to the world, with their superior capabilities stemming from the massive number of parameters they utilize. However, even the GPUs with the highest memory capacities, currently peaking at 80GB, are far from sufficient to accommodate these vast parameters and their associated optimizer states when conducting stochastic gradient descent-based optimization. One approach to hosting such huge models is to aggregate device memory from many GPUs. However, this approach introduces prohibitive costs for most academic researchers, who always have a limited budget for many high-end GPU servers. In this paper, we focus on huge model fine-tuning on a single, even low-end, GPU in a commodity server, which is accessible to most AI researchers. In such a scenario, the state-of-the-art work ZeRO-Infinity suffers from two severe issues when running in a commodity server: 1) low GPU utilization due to inefficient swapping, and 2) limited trainable model size due to CPU memory capacity. The underlying reason is that ZeRO-Infinity is optimized for running on high-end GPU servers. To this end, we present Fuyou, a low-cost training framework that enables efficient 100B huge model fine-tuning on a low-end server with a low-end GPU and limited CPU memory capacity. The key idea is to add the SSD-CPU communication as an optimization dimension and thus carefully co-optimize computation and data swapping from a systematic approach to maximize GPU utilization. The experimental results show that 1) Fuyou is able to fine-tune 175B GPT-3 on a consumer GPU RTX 4090 with high GPU utilization, while ZeRO-Infinity fails to fine-tune; and 2) when training a small GPT-3 13B model, Fuyou achieves 156 TFLOPS on an RTX 4090 GPU while ZeRO-Infinity only achieves 45 TFLOPS.

  • 7 authors
·
Mar 11, 2024 4

FlashMoE: Fast Distributed MoE in a Single Kernel

The computational sparsity of Mixture-of-Experts (MoE) models enables sub-linear growth in compute cost as model size increases, thus offering a scalable path to training massive neural networks. However, existing implementations suffer from low GPU utilization, significant latency overhead, and a fundamental inability to leverage task locality, primarily due to CPU-managed scheduling, host-initiated communication, and frequent kernel launches. To overcome these limitations, we develop FlashMoE, a fully GPU-resident MoE operator that fuses expert computation and inter-GPU communication into a single persistent GPU kernel. FlashMoE enables fine-grained pipelining of dispatch, compute, and combine phases, eliminating launch overheads and reducing idle gaps. Unlike existing work, FlashMoE eliminates bulk-synchronous collectives for one-sided, device-initiated, inter-GPU (R)DMA transfers, thereby unlocking payload efficiency by eliminating bloated or redundant network payloads in sparsely activated layers. When evaluated on an 8-H100 GPU node with MoE models comprising up to 128 experts and 16K token sequences, FlashMoE achieves up to 9x higher GPU utilization, 6x lower latency, 5.7x higher throughput, and 4x better overlap efficiency compared to state-of-the-art baselines, despite using FP32, whereas the baselines use FP16. FlashMoE shows that principled GPU kernel-hardware co-design is key to unlocking the performance ceiling of large-scale distributed ML. We provide code at https://github.com/osayamenja/FlashMoE.

  • 3 authors
·
Jun 5, 2025

Flash-KMeans: Fast and Memory-Efficient Exact K-Means

k-means has historically been positioned primarily as an offline processing primitive, typically used for dataset organization or embedding preprocessing rather than as a first-class component in online systems. In this work, we revisit this classical algorithm under the lens of modern AI system design and enable k-means as an online primitive. We point out that existing GPU implementations of k-means remain fundamentally bottlenecked by low-level system constraints rather than theoretical algorithmic complexity. Specifically, the assignment stage suffers from a severe IO bottleneck due to the massive explicit materialization of the N times K distance matrix in High Bandwidth Memory (HBM). Simultaneously, the centroid update stage is heavily penalized by hardware-level atomic write contention caused by irregular, scatter-style token aggregations. To bridge this performance gap, we propose flash-kmeans, an IO-aware and contention-free k-means implementation for modern GPU workloads. Flash-kmeans introduces two core kernel-level innovations: (1) FlashAssign, which fuses distance computation with an online argmin to completely bypass intermediate memory materialization; (2) sort-inverse update, which explicitly constructs an inverse mapping to transform high-contention atomic scatters into high-bandwidth, segment-level localized reductions. Furthermore, we integrate algorithm-system co-designs, including chunked-stream overlap and cache-aware compile heuristics, to ensure practical deployability. Extensive evaluations on NVIDIA H200 GPUs demonstrate that flash-kmeans achieves up to 17.9times end-to-end speedup over best baselines, while outperforming industry-standard libraries like cuML and FAISS by 33times and over 200times, respectively.

Berkeley UC Berkeley
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Mar 10 3

RAIN: Real-time Animation of Infinite Video Stream

Live animation has gained immense popularity for enhancing online engagement, yet achieving high-quality, real-time, and stable animation with diffusion models remains challenging, especially on consumer-grade GPUs. Existing methods struggle with generating long, consistent video streams efficiently, often being limited by latency issues and degraded visual quality over extended periods. In this paper, we introduce RAIN, a pipeline solution capable of animating infinite video streams in real-time with low latency using a single RTX 4090 GPU. The core idea of RAIN is to efficiently compute frame-token attention across different noise levels and long time-intervals while simultaneously denoising a significantly larger number of frame-tokens than previous stream-based methods. This design allows RAIN to generate video frames with much shorter latency and faster speed, while maintaining long-range attention over extended video streams, resulting in enhanced continuity and consistency. Consequently, a Stable Diffusion model fine-tuned with RAIN in just a few epochs can produce video streams in real-time and low latency without much compromise in quality or consistency, up to infinite long. Despite its advanced capabilities, the RAIN only introduces a few additional 1D attention blocks, imposing minimal additional burden. Experiments in benchmark datasets and generating super-long videos demonstrating that RAIN can animate characters in real-time with much better quality, accuracy, and consistency than competitors while costing less latency. All code and models will be made publicly available.

  • 4 authors
·
Dec 27, 2024

Characterizing Mobile SoC for Accelerating Heterogeneous LLM Inference

With the rapid advancement of artificial intelligence technologies such as ChatGPT, AI agents, and video generation, contemporary mobile systems have begun integrating these AI capabilities on local devices to enhance privacy and reduce response latency. To meet the computational demands of AI tasks, current mobile SoCs are equipped with diverse AI accelerators, including GPUs and Neural Processing Units (NPUs). However, there has not been a comprehensive characterization of these heterogeneous processors, and existing designs typically only leverage a single AI accelerator for LLM inference, leading to suboptimal use of computational resources and memory bandwidth. In this paper, we first summarize key performance characteristics of heterogeneous processors, SoC memory bandwidth, etc. Drawing on these observations, we propose different heterogeneous parallel mechanisms to fully exploit both GPU and NPU computational power and memory bandwidth. We further design a fast synchronization mechanism between heterogeneous processors that leverages the unified memory architecture. By employing these techniques, we present HeteroInfer, the fastest LLM inference engine in mobile devices which supports GPU-NPU heterogeneous execution. Evaluation shows that HeteroInfer delivers a 1.34x to 6.02x end-to-end speedup over state-of-the-art GPU-only and NPU-only LLM engines, while maintaining negligible interference with other applications.

  • 8 authors
·
Oct 3, 2025 1

Scaling DoRA: High-Rank Adaptation via Factored Norms and Fused Kernels

Weight-Decomposed Low-Rank Adaptation (DoRA) extends LoRA by decoupling weight magnitude from direction, but its forward pass requires the row-wise norm of W + sBA, a computation that every major framework we surveyed implements by materializing the dense [d_out, d_in] product BA. At d_in = 8192 and rank r = 384, a single module's norm requires about 512 MB of transient working memory in bf16, making high-rank DoRA costly and often infeasible on common single-GPU setups once hundreds of adapted modules and checkpointing are involved. We present two systems contributions. A factored norm decomposes the squared norm into base, cross, and Gram terms computable through O(d_out r + r^2) intermediates, eliminating the dense product. Fused Triton kernels collapse the four-kernel DoRA composition into a single pass, reducing memory traffic by about 4x and using a numerically stable form that avoids catastrophic cancellation in the near-unity rescaling regime where magnitude scales concentrate in practice. Across six 8-32B vision-language models (VLMs) on three NVIDIA GPUs (RTX 6000 PRO, H200, B200) at r = 384 in bf16, the fused implementation is 1.5-2.0x faster than Hugging Face PEFT's DoRA implementation for inference and 1.5-1.9x faster for gradient computation (optimizer step excluded), with up to 7 GB lower peak VRAM. Microbenchmarks on six GPUs spanning four architecture generations (L40S, A100, RTX 6000 PRO, H200, B200, B300) confirm 1.5-2.7x compose-kernel speedup. Final-logit cosine similarity exceeds 0.9999 across all model/GPU pairs, and multi-seed training curves match within 7.1 x 10^-4 mean per-step loss delta over 2000 steps.

  • 2 authors
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Mar 23 2

DumpsterCluster: From Dumpster Diving to Serving LLaMA-70B on $60 GPUs

As AI datacenters retire functional GPUs, vast quantities of still capable accelerators enter secondary markets. This paper investigates whether these retired GPUs can find a productive afterlife to form a DumpsterCluster that can serve modern LLM inference, and under what conditions such repurposing is economically viable and environmentally sustainable. We physically built a 128-GPU DumpsterCluster from scratch using only second-hand components and ran it for one year. At current market prices (\22K for the DumpsterCluster vs. 600K for an 8-GPU B200 system), the economic advantages are substantial. Through pipeline-parallel optimizations, our V100 based DumpsterCluster achieves competitive LLaMA-70B throughput, validating production viability. However, our deployment reveals critical context dependencies. Older GPUs consume significantly more energy per token, making total cost of ownership favorable only in regions with inexpensive electricity. Under grid-average carbon intensity, second-hand systems can produce approximately 4x higher total carbon emissions per token for 8B models, and over 40x for 70B models, compared to current-generation hardware. These findings show that GPU afterlife is not universally sustainable - hardware repurposing must be strategically coupled with low carbon energy sources. When deployed in regions with favourable energy economics and clean electricity, second-hand GPUs offer a viable pathway for expanding AI capacity while advancing affordability, energy security, and environmental responsibility.

Characterizing Warp Divergence from Pascal to Blackwell

Since Volta introduced Independent Thread Scheduling (ITS), NVIDIA GPUs have been widely assumed to handle warp divergence in a fixed manner. We test this assumption across Ampere, Hopper, and datacenter and consumer Blackwell GPUs, using pre-ITS Pascal as a baseline. Combining cycle-accurate microbenchmarks, hardware counters, and static analysis of compiler-generated SASS, we separate stable behavior from architectural change. Across all tested generations, divergent paths serialize linearly with the number of paths k, following T(k) approx sk with no super-linear reconvergence penalty. Warp execution efficiency falls as 32/k, the penalty is independent of occupancy, and predication removes the serialization cost. The same behavior appears on Pascal, showing that this programmer-visible cost model predates ITS. The compiler-emitted reconvergence machinery, however, has changed substantially. Pascal uses a per-warp SSY/SYNC instruction stack, whereas later generations use barrier-register instructions. Deferred reconvergence beyond the immediate post-dominator falls from 29 cases on Ampere to 2 on Blackwell. Blackwell also introduces a two-tier convergence-barrier classification, uniform-branch instructions, and explicit partial-mask warp synchronization, none of which appear on Ampere or Hopper. Controlled bit-flip experiments indicate that the new barrier class is a static compiler classification with no observable runtime effect in our tests. Thus, divergence retains a stable and predictable performance cost even as NVIDIA's control-flow ISA and reconvergence mechanisms continue to evolve.

  • 1 authors
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Jul 25 2

WarpGuard: Towards Control-Flow Attestation for Heterogeneous CPU-GPU Execution

Heterogeneous CPU-GPU workloads are increasingly used in safety-critical embedded systems, yet no existing approach provides joint attestation of their execution. Prior Control-Flow Attestation (CFA) techniques focus on CPU-side CFA, while GPU attestation is limited to static, load-time verification and does not provide runtime guarantees. As a result, runtime attacks on GPU kernels and violations of the CPU-GPU interaction contract remain unaddressed. We present WarpGuard, the first composite CFA framework for heterogeneous CPU-GPU workloads. WarpGuard verifies execution against a unified control-flow graph (CFG) that captures both CPU and GPU components. It extends prior CFA techniques in two ways: it enables runtime CFA of GPU kernels by tracing their execution against kernel-specific CFGs, and it monitors kernel launch events and enforces per-call site policies to detect violations at the CPU-GPU boundary. These extensions address challenges arising from GPU parallelism and cross-device interactions. We implement WarpGuard using software-based instrumentation, requiring no specialized hardware or binary modifications. Our evaluation on an NVIDIA Jetson Orin Nano shows that WarpGuard detects GPU-side control-flow and cross-boundary attacks. Across microbenchmarks, SPECAccel, and eight TensorRT inference workloads, WarpGuard incurs moderate overheads, suggesting practicality for embedded safety-critical settings.

  • 6 authors
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Jul 14

EEEA-Net: An Early Exit Evolutionary Neural Architecture Search

The goals of this research were to search for Convolutional Neural Network (CNN) architectures, suitable for an on-device processor with limited computing resources, performing at substantially lower Network Architecture Search (NAS) costs. A new algorithm entitled an Early Exit Population Initialisation (EE-PI) for Evolutionary Algorithm (EA) was developed to achieve both goals. The EE-PI reduces the total number of parameters in the search process by filtering the models with fewer parameters than the maximum threshold. It will look for a new model to replace those models with parameters more than the threshold. Thereby, reducing the number of parameters, memory usage for model storage and processing time while maintaining the same performance or accuracy. The search time was reduced to 0.52 GPU day. This is a huge and significant achievement compared to the NAS of 4 GPU days achieved using NSGA-Net, 3,150 GPU days by the AmoebaNet model, and the 2,000 GPU days by the NASNet model. As well, Early Exit Evolutionary Algorithm networks (EEEA-Nets) yield network architectures with minimal error and computational cost suitable for a given dataset as a class of network algorithms. Using EEEA-Net on CIFAR-10, CIFAR-100, and ImageNet datasets, our experiments showed that EEEA-Net achieved the lowest error rate among state-of-the-art NAS models, with 2.46% for CIFAR-10, 15.02% for CIFAR-100, and 23.8% for ImageNet dataset. Further, we implemented this image recognition architecture for other tasks, such as object detection, semantic segmentation, and keypoint detection tasks, and, in our experiments, EEEA-Net-C2 outperformed MobileNet-V3 on all of these various tasks. (The algorithm code is available at https://github.com/chakkritte/EEEA-Net).

  • 5 authors
·
Aug 13, 2021

Boost Vision Transformer with GPU-Friendly Sparsity and Quantization

The transformer extends its success from the language to the vision domain. Because of the stacked self-attention and cross-attention blocks, the acceleration deployment of vision transformer on GPU hardware is challenging and also rarely studied. This paper thoroughly designs a compression scheme to maximally utilize the GPU-friendly 2:4 fine-grained structured sparsity and quantization. Specially, an original large model with dense weight parameters is first pruned into a sparse one by 2:4 structured pruning, which considers the GPU's acceleration of 2:4 structured sparse pattern with FP16 data type, then the floating-point sparse model is further quantized into a fixed-point one by sparse-distillation-aware quantization aware training, which considers GPU can provide an extra speedup of 2:4 sparse calculation with integer tensors. A mixed-strategy knowledge distillation is used during the pruning and quantization process. The proposed compression scheme is flexible to support supervised and unsupervised learning styles. Experiment results show GPUSQ-ViT scheme achieves state-of-the-art compression by reducing vision transformer models 6.4-12.7 times on model size and 30.3-62 times on FLOPs with negligible accuracy degradation on ImageNet classification, COCO detection and ADE20K segmentation benchmarking tasks. Moreover, GPUSQ-ViT can boost actual deployment performance by 1.39-1.79 times and 3.22-3.43 times of latency and throughput on A100 GPU, and 1.57-1.69 times and 2.11-2.51 times improvement of latency and throughput on AGX Orin.

  • 4 authors
·
May 18, 2023

Generative AI for Video Translation: A Scalable Architecture for Multilingual Video Conferencing

The real-time deployment of cascaded generative AI pipelines for applications like video translation is constrained by significant system-level challenges. These include the cumulative latency of sequential model inference and the quadratic (O(N^2)) computational complexity that renders multi-user video conferencing applications unscalable. This paper proposes and evaluates a practical system-level framework designed to mitigate these critical bottlenecks. The proposed architecture incorporates a turn-taking mechanism to reduce computational complexity from quadratic to linear in multi-user scenarios, and a segmented processing protocol to manage inference latency for a perceptually real-time experience. We implement a proof-of-concept pipeline and conduct a rigorous performance analysis across a multi-tiered hardware setup, including commodity (NVIDIA RTX 4060), cloud (NVIDIA T4), and enterprise (NVIDIA A100) GPUs. Our objective evaluation demonstrates that the system achieves real-time throughput (τ< 1.0) on modern hardware. A subjective user study further validates the approach, showing that a predictable, initial processing delay is highly acceptable to users in exchange for a smooth, uninterrupted playback experience. The work presents a validated, end-to-end system design that offers a practical roadmap for deploying scalable, real-time generative AI applications in multilingual communication platforms.

  • 5 authors
·
Dec 15, 2025

From Detection to Recovery: Operational Analysis on LLM Pre-training with 504 GPUs

Large-scale AI training is now fundamentally a distributed systems problem, and hardware failures have become routine operating conditions rather than rare exceptions. Public operational evidence from production training clusters, however, remains scarce. This technical report presents an empirical analysis of a 63-node NVIDIA B200 production cluster (504 GPUs), using 55 days of Prometheus time-series data and 73 days of operational logs covering 224 multi-node training sessions. The cluster operates within a cross-organizational environment in which five parties (SKT, Upstage, Lablup, NVIDIA Korea, and VAST Data) share a unified monitoring pipeline. This arrangement enabled joint diagnosis of a 60-node-scale storage I/O bottleneck that did not appear at 2-4-node scale, a production-scale phenomenon no single team could isolate alone. Drawing on a months-long pre-training campaign, we perform three quantitative analyses yielding four findings. First, statistical analysis over 751 Prometheus metrics and 10 XID-identified GPU failures achieves a 10/10 detection rate (2/10 pre-XID) at ~0.84 false positives per day. No single metric is consistently dominant across failure types, motivating a multi-signal detection strategy. Second, profiling 523 checkpoint events along the GPU VRAM to NFS path attributes the "bandwidth paradox" (1.4-10.4% utilization of 200 Gbps RoCE) to saturation of the 128-slot NFS RPC layer. Third, multi-node failure response shows concentrated exclusions (top 3 of 63 nodes account for >50% of all exclusions) and an auto-retry chain success rate of 33.3% over 12 chains (73 attempts), 2.7x the 12.5% manual recovery rate; the median retry interval is 11 min (IQR 10-11). All analyses are grounded in production infrastructure providing session-level workload management, GPU-centric scheduling, and unified observability.

  • 13 authors
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May 25

UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10times under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.

  • 51 authors
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May 28

FlashAttention-4: Algorithm and Kernel Pipelining Co-Design for Asymmetric Hardware Scaling

Attention, as a core layer of the ubiquitous Transformer architecture, is the bottleneck for large language models and long-context applications. While FlashAttention-3 optimized attention for Hopper GPUs through asynchronous execution and warp specialization, it primarily targets the H100 architecture. The AI industry has rapidly transitioned to deploying Blackwell-based systems such as the B200 and GB200, which exhibit fundamentally different performance characteristics due to asymmetric hardware scaling: tensor core throughput doubles while other functional units (shared memory bandwidth, exponential units) scale more slowly or remain unchanged. We develop several techniques to address these shifting bottlenecks on Blackwell GPUs: (1) redesigned pipelines that exploit fully asynchronous MMA operations and larger tile sizes, (2) software-emulated exponential and conditional softmax rescaling that reduces non-matmul operations, and (3) leveraging tensor memory and the 2-CTA MMA mode to reduce shared memory traffic and atomic adds in the backward pass. We demonstrate that our method, FlashAttention-4, achieves up to 1.3times speedup over cuDNN 9.13 and 2.7times over Triton on B200 GPUs with BF16, reaching up to 1613 TFLOPs/s (71% utilization). Beyond algorithmic innovations, we implement FlashAttention-4 entirely in CuTe-DSL embedded in Python, achieving 20-30times faster compile times compared to traditional C++ template-based approaches while maintaining full expressivity.

  • 6 authors
·
Mar 5

CUDA-LLM: LLMs Can Write Efficient CUDA Kernels

Large Language Models (LLMs) have demonstrated strong capabilities in general-purpose code generation. However, generating the code which is deeply hardware-specific, architecture-aware, and performance-critical, especially for massively parallel GPUs, remains a complex challenge. In this work, we explore the use of LLMs for the automated generation and optimization of CUDA programs, with the goal of producing high-performance GPU kernels that fully exploit the underlying hardware. To address this challenge, we propose a novel framework called Feature Search and Reinforcement (FSR). FSR jointly optimizes compilation and functional correctness, as well as the runtime performance, which are validated through extensive and diverse test cases, and measured by actual kernel execution latency on the target GPU, respectively. This approach enables LLMs not only to generate syntactically and semantically correct CUDA code but also to iteratively refine it for efficiency, tailored to the characteristics of the GPU architecture. We evaluate FSR on representative CUDA kernels, covering AI workloads and computational intensive algorithms. Our results show that LLMs augmented with FSR consistently guarantee correctness rates. Meanwhile, the automatically generated kernels can outperform general human-written code by a factor of up to 179times in execution speeds. These findings highlight the potential of combining LLMs with performance reinforcement to automate GPU programming for hardware-specific, architecture-sensitive, and performance-critical applications.

  • 5 authors
·
Jun 10, 2025

FlashRT: Agent Harness for Guiding Agents to Deploy Real-Time Multimodal Applications

Real-time multimodal applications, including voice agents and interactive video generation, compose heterogeneous models into pipelines whose efficient deployment requires application-specific decisions about placement, streaming, and intra-model parallelism. Existing serving systems and auto-parallelism compilers commit to limited transformations and fixed workload assumptions, so achieving high performance on a new application requires hand-crafting an efficient implementation. We present FlashRT, an agent harness that guides coding agents to lift simple developer-written reference implementations into optimized multi-GPU deployments that flexibly weigh target metrics like latency and throughput. Using a new chain-of-program paradigm, FlashRT directs a generic coding agent through a multi-pass transformation process where an agent transforms the reference into an intermediate representation (IR) to capture data dependencies and persistent-state scopes, validates this IR via a sequential interpreter, and performs static analyses to identify candidate transformations. Then, the agent iteratively implements, verifies, and benchmarks each candidate under a measurement-gated optimization loop to produce effective deployments that span different hardware budgets. Across various applications, including video world models and multimodal LLMs, FlashRT converts reference implementations into highly efficient deployments, delivering up to ~70x latency reduction and 2.8x throughput improvement on NVIDIA B200 GPUs. On AMD MI355X GPUs, FlashRT matches the peak latency reduction while increasing peak throughput improvement to 3.6x, demonstrating that agent-driven optimization can be more scalable on platforms with less mature expert optimization. In fact, for Qwen3-Omni text-to-audio inference, FlashRT reduces response latency by 65% compared to the expert vLLM-Omni implementation on AMD MI355X.

  • 6 authors
·
Jul 19 2

ProxylessNAS: Direct Neural Architecture Search on Target Task and Hardware

Neural architecture search (NAS) has a great impact by automatically designing effective neural network architectures. However, the prohibitive computational demand of conventional NAS algorithms (e.g. 10^4 GPU hours) makes it difficult to directly search the architectures on large-scale tasks (e.g. ImageNet). Differentiable NAS can reduce the cost of GPU hours via a continuous representation of network architecture but suffers from the high GPU memory consumption issue (grow linearly w.r.t. candidate set size). As a result, they need to utilize~proxy tasks, such as training on a smaller dataset, or learning with only a few blocks, or training just for a few epochs. These architectures optimized on proxy tasks are not guaranteed to be optimal on the target task. In this paper, we present ProxylessNAS that can directly learn the architectures for large-scale target tasks and target hardware platforms. We address the high memory consumption issue of differentiable NAS and reduce the computational cost (GPU hours and GPU memory) to the same level of regular training while still allowing a large candidate set. Experiments on CIFAR-10 and ImageNet demonstrate the effectiveness of directness and specialization. On CIFAR-10, our model achieves 2.08\% test error with only 5.7M parameters, better than the previous state-of-the-art architecture AmoebaNet-B, while using 6times fewer parameters. On ImageNet, our model achieves 3.1\% better top-1 accuracy than MobileNetV2, while being 1.2times faster with measured GPU latency. We also apply ProxylessNAS to specialize neural architectures for hardware with direct hardware metrics (e.g. latency) and provide insights for efficient CNN architecture design.

  • 3 authors
·
Dec 2, 2018

KernelBlaster: Continual Cross-Task CUDA Optimization via Memory-Augmented In-Context Reinforcement Learning

Optimizing CUDA code across multiple generations of GPU architectures is challenging, as achieving peak performance requires an extensive exploration of an increasingly complex, hardware-specific optimization space. Traditional compilers are constrained by fixed heuristics, whereas finetuning Large Language Models (LLMs) can be expensive. However, agentic workflows for CUDA code optimization have limited ability to aggregate knowledge from prior exploration, leading to biased sampling and suboptimal solutions. We propose KernelBlaster, a Memory-Augmented In-context Reinforcement Learning (MAIC-RL) framework designed to improve CUDA optimization search capabilities of LLM-based GPU coding agents. KernelBlaster enables agents to learn from experience and make systematically informed decisions on future tasks by accumulating knowledge into a retrievable Persistent CUDA Knowledge Base. We propose a novel profile-guided, textual-gradient-based agentic flow for CUDA generation and optimization to achieve high performance across generations of GPU architectures. KernelBlaster guides LLM agents to systematically explore high-potential optimization strategies beyond naive rewrites. Compared to the PyTorch baseline, our method achieves geometric mean speedups of 1.43x, 2.50x, and 1.50x on KernelBench Levels 1, 2, and 3, respectively. We release KernelBlaster as an open-source agentic framework, accompanied by a test harness, verification components, and a reproducible evaluation pipeline.

nvidia NVIDIA
·
Feb 15

NanoFlow: Towards Optimal Large Language Model Serving Throughput

The increasing usage of Large Language Models (LLMs) has resulted in a surging demand for planet-scale serving systems, where tens of thousands of GPUs continuously serve hundreds of millions of users. Consequently, throughput (under reasonable latency constraints) has emerged as a key metric that determines serving systems' performance. To boost throughput, various methods of inter-device parallelism (e.g., data, tensor, pipeline) have been explored. However, existing methods do not consider overlapping the utilization of different resources within a single device, leading to underutilization and sub-optimal performance. We propose NanoFlow, a novel serving framework that exploits intra-device parallelism, which overlaps the usage of resources including compute, memory, and network within a single device through operation co-scheduling. To exploit intra-device parallelism, NanoFlow introduces two key innovations: First, NanoFlow splits requests into nano-batches at the granularity of operations, which breaks the dependency of sequential operations in LLM inference and enables overlapping; then, to get benefit from overlapping, NanoFlow uses an operation-level pipeline with execution unit scheduling, which partitions the device's functional units and simultaneously executes different operations in each unit. NanoFlow automates the pipeline setup using a parameter search algorithm, which enables easily porting NanoFlow to different models. We implement NanoFlow on NVIDIA GPUs and evaluate end-to-end serving throughput on several popular models such as LLaMA-2-70B, Mixtral 8x7B, LLaMA-3-8B, etc.. With practical workloads, NanoFlow provides 1.91x throughput boost compared to state-of-the-art serving systems achieving 59% to 72% of optimal throughput across ported models.

  • 15 authors
·
Aug 22, 2024 2

Optimal Software Pipelining and Warp Specialization for Tensor Core GPUs

GPU architectures have continued to grow in complexity, with recent incarnations introducing increasingly powerful fixed-function units for matrix multiplication and data movement to accompany highly parallel general-purpose cores. To fully leverage these machines, software must use sophisticated schedules that maximally utilize all hardware resources. Since realizing such schedules is complex, both programmers and compilers routinely employ program transformations, such as software pipelining (SWP) and warp specialization (WS), to do so in practice. However, determining how best to use SWP and WS in combination is a challenging problem that is currently handled through a mix of brittle compilation heuristics and fallible human intuition, with little insight into the space of solutions. To remedy this situation, we introduce a novel formulation of SWP and WS as a joint optimization problem that can be solved holistically by off-the-shelf constraint solvers. We reify our approach in Twill, the first system that automatically derives optimal SWP and WS schedules for a large class of iterative programs. Twill is heuristic-free, easily extensible to new GPU architectures, and guaranteed to produce optimal schedules. We show that Twill can rediscover, and thereby prove optimal, the SWP and WS schedules manually developed by experts for Flash Attention on both the NVIDIA Hopper and Blackwell GPU architectures.

  • 7 authors
·
Dec 18, 2025