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Nov 13

Experience-Guided Adaptation of Inference-Time Reasoning Strategies

Enabling agentic AI systems to adapt their problem-solving approaches based on post-training interactions remains a fundamental challenge. While systems that update and maintain a memory at inference time have been proposed, existing designs only steer the system by modifying textual input to a language model or agent, which means that they cannot change sampling parameters, remove tools, modify system prompts, or switch between agentic and workflow paradigms. On the other hand, systems that adapt more flexibly require offline optimization and remain static once deployed. We present Experience-Guided Reasoner (EGuR), which generates tailored strategies -- complete computational procedures involving LLM calls, tools, sampling parameters, and control logic -- dynamically at inference time based on accumulated experience. We achieve this using an LLM-based meta-strategy -- a strategy that outputs strategies -- enabling adaptation of all strategy components (prompts, sampling parameters, tool configurations, and control logic). EGuR operates through two components: a Guide generates multiple candidate strategies conditioned on the current problem and structured memory of past experiences, while a Consolidator integrates execution feedback to improve future strategy generation. This produces complete, ready-to-run strategies optimized for each problem, which can be cached, retrieved, and executed as needed without wasting resources. Across five challenging benchmarks (AIME 2025, 3-SAT, and three Big Bench Extra Hard tasks), EGuR achieves up to 14% accuracy improvements over the strongest baselines while reducing computational costs by up to 111x, with both metrics improving as the system gains experience.

amazon Amazon
·
Nov 14, 2025 2

Archon: An Architecture Search Framework for Inference-Time Techniques

Inference-time techniques are emerging as highly effective tools to enhance large language model (LLM) capabilities. However, best practices for developing systems that combine these techniques remain underdeveloped due to our limited understanding of the utility of individual inference-time techniques and the interactions between them. Additionally, efficiently and automatically searching the space of model choices, inference-time techniques, and their compositions is challenging due to the large design space. To address these challenges, we introduce Archon, a modular framework for selecting, combining, and stacking layers of inference-time techniques to construct optimized LLM systems for target benchmarks. Rather than relying on a single LLM called once, we leverage a diverse set of LLMs and inference-time techniques, creating LLM systems greater than the sum of their parts. Archon defines an extensible design space, encompassing techniques such as generation ensembling, repeated sampling, ranking, fusion, critiquing, verification, and unit testing. It transforms the problem of building LLM systems into a hyperparameter optimization objective. Given the available LLMs, inference-time techniques, and compute budget, Archon utilizes hyperparameter search techniques to discover optimized architectures for target benchmark(s). We evaluate Archon architectures across a range of instruction-following, reasoning, and coding benchmarks, including MT-Bench, Arena-Hard-Auto, AlpacaEval 2.0, MixEval, MixEval Hard, MATH, and CodeContests. Archon architectures outperform frontier models, such as GPT-4o and Claude 3.5 Sonnet, on these benchmarks, achieving an average accuracy increase of 15.1 percentage points by using all available LLMs. We make our code and datasets available publicly on Github: https://github.com/ScalingIntelligence/Archon.

  • 11 authors
·
Sep 23, 2024

Evolving Contextual Safety in Multi-Modal Large Language Models via Inference-Time Self-Reflective Memory

Multi-modal Large Language Models (MLLMs) have achieved remarkable performance across a wide range of visual reasoning tasks, yet their vulnerability to safety risks remains a pressing concern. While prior research primarily focuses on jailbreak defenses that detect and refuse explicitly unsafe inputs, such approaches often overlook contextual safety, which requires models to distinguish subtle contextual differences between scenarios that may appear similar but diverge significantly in safety intent. In this work, we present MM-SafetyBench++, a carefully curated benchmark designed for contextual safety evaluation. Specifically, for each unsafe image-text pair, we construct a corresponding safe counterpart through minimal modifications that flip the user intent while preserving the underlying contextual meaning, enabling controlled evaluation of whether models can adapt their safety behaviors based on contextual understanding. Further, we introduce EchoSafe, a training-free framework that maintains a self-reflective memory bank to accumulate and retrieve safety insights from prior interactions. By integrating relevant past experiences into current prompts, EchoSafe enables context-aware reasoning and continual evolution of safety behavior during inference. Extensive experiments on various multi-modal safety benchmarks demonstrate that EchoSafe consistently achieves superior performance, establishing a strong baseline for advancing contextual safety in MLLMs. All benchmark data and code are available at https://echosafe-mllm.github.io.

  • 5 authors
·
Mar 16

MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended sandbox game which has been utilized as a common testbed for world modeling. MineWorld is driven by a visual-action autoregressive Transformer, which takes paired game scenes and corresponding actions as input, and generates consequent new scenes following the actions. Specifically, by transforming visual game scenes and actions into discrete token ids with an image tokenizer and an action tokenizer correspondingly, we consist the model input with the concatenation of the two kinds of ids interleaved. The model is then trained with next token prediction to learn rich representations of game states as well as the conditions between states and actions simultaneously. In inference, we develop a novel parallel decoding algorithm that predicts the spatial redundant tokens in each frame at the same time, letting models in different scales generate 4 to 7 frames per second and enabling real-time interactions with game players. In evaluation, we propose new metrics to assess not only visual quality but also the action following capacity when generating new scenes, which is crucial for a world model. Our comprehensive evaluation shows the efficacy of MineWorld, outperforming SoTA open-sourced diffusion based world models significantly. The code and model have been released.

  • 7 authors
·
Apr 11, 2025 4

View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity

Text-driven 3D scene editing has recently attracted increasing attention. Most existing methods follow a render-edit-optimize pipeline, where multi-view images are rendered from a 3D scene, edited with 2D image editors, and then used to optimize the underlying 3D representation. However, cross-view inconsistency remains a major bottleneck. Although recent methods introduce geometric cues, cross-view interactions, or video priors to mitigate this issue, they still largely rely on inference-time synchronization and thus remain limited in robustness and generalization.In this work, we recast multi-view consistent 3D editing from a distributional perspective: 3D scene editing essentially requires a joint distribution modeling across viewpoints.Based on this insight, we propose a view-consistent 3D editing framework that explicitly introduces cross-view dependencies into the editing process. Furthermore, motivated by the observation that structural correspondence and semantic continuity rely on different cross-view cues, we introduce a dual-path consistency mechanism consisting of projection-guided structural guidance and patch-level semantic propagation for effective cross-view editing. Further, we construct a paired multi-view editing dataset that provides reliable supervision for learning cross-view consistency in edited scenes. Extensive experiments demonstrate that our method achieves superior editing performance with precise and consistent views for complex scenes.

  • 5 authors
·
Apr 23

SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions

Humans continuously infer the states, goals, and behaviors of others by perceiving their surroundings in dynamic, real-world social interactions. However, most Theory of Mind (ToM) benchmarks only evaluate static, text-based scenarios, which have a significant gap compared to real interactions. We propose the SoMi-ToM benchmark, designed to evaluate multi-perspective ToM in embodied multi-agent complex social interactions. This benchmark is based on rich multimodal interaction data generated by the interaction environment SoMi, covering diverse crafting goals and social relationships. Our framework supports multi-level evaluation: (1) first-person evaluation provides multimodal (visual, dialogue, action, etc.) input from a first-person perspective during a task for real-time state inference, (2) third-person evaluation provides complete third-person perspective video and text records after a task for goal and behavior inference. This evaluation method allows for a more comprehensive examination of a model's ToM capabilities from both the subjective immediate experience and the objective global observation. We constructed a challenging dataset containing 35 third-person perspective videos, 363 first-person perspective images, and 1225 expert-annotated multiple-choice questions (three options). On this dataset, we systematically evaluated the performance of human subjects and several state-of-the-art large vision-language models (LVLMs). The results show that LVLMs perform significantly worse than humans on SoMi-ToM: the average accuracy gap between humans and models is 40.1% in first-person evaluation and 26.4% in third-person evaluation. This indicates that future LVLMs need to further improve their ToM capabilities in embodied, complex social interactions.

  • 6 authors
·
Jun 28, 2025

Learning to Learn-at-Test-Time: Language Agents with Learnable Adaptation Policies

Test-Time Learning (TTL) enables language agents to iteratively refine their performance through repeated interactions with the environment at inference time. At the core of TTL is an adaptation policy that updates the actor policy based on experience from previous episodes, thereby improving future behavior. Existing methods rely on fixed, hand-crafted adaptation policies rather than optimizing them for downstream improvement. We argue that optimal adaptation policies should be learned from task environments, not hand-engineered based on human intuition. To achieve this, we introduce Meta-TTL, a framework that formulates the discovery of effective adaptation policies as a bi-level optimization problem. Within this framework, the inner loop executes the standard TTL process, measuring how effectively a candidate adaptation policy helps an agent correct errors across sequential episodes. Guided by the agent's performance, the outer loop employs evolutionary search over a diverse distribution of training tasks to iteratively refine the adaptation policy. We evaluate Meta-TTL on Jericho and WebArena-Lite across both in-distribution (ID) and out-of-distribution (OOD) settings, using multiple meta-agent backbones. Results on both benchmarks show that Meta-TTL consistently outperforms hand-crafted baselines, suggesting that the optimized adaptation policy encodes transferable strategies that generalize beyond the training task distribution.

Closed-form Continuous-time Neural Models

Continuous-time neural processes are performant sequential decision-makers that are built by differential equations (DE). However, their expressive power when they are deployed on computers is bottlenecked by numerical DE solvers. This limitation has significantly slowed down the scaling and understanding of numerous natural physical phenomena such as the dynamics of nervous systems. Ideally, we would circumvent this bottleneck by solving the given dynamical system in closed form. This is known to be intractable in general. Here, we show it is possible to closely approximate the interaction between neurons and synapses -- the building blocks of natural and artificial neural networks -- constructed by liquid time-constant networks (LTCs) efficiently in closed-form. To this end, we compute a tightly-bounded approximation of the solution of an integral appearing in LTCs' dynamics, that has had no known closed-form solution so far. This closed-form solution substantially impacts the design of continuous-time and continuous-depth neural models; for instance, since time appears explicitly in closed-form, the formulation relaxes the need for complex numerical solvers. Consequently, we obtain models that are between one and five orders of magnitude faster in training and inference compared to differential equation-based counterparts. More importantly, in contrast to ODE-based continuous networks, closed-form networks can scale remarkably well compared to other deep learning instances. Lastly, as these models are derived from liquid networks, they show remarkable performance in time series modeling, compared to advanced recurrent models.

  • 8 authors
·
Mar 1, 2022

Learning Transferable Policies from Action-free Time Series Through Dynamical Embeddings

Learning control from action-free recordings is challenging because intervention effects are unobserved and policies may exploit errors in reconstructed dynamics. We present a hierarchical model-based reinforcement learning framework that uses shared structure across related systems to learn system-specific control policies from action-free recordings. A hierarchical dynamical system reconstruction model captures shared dynamics and individual variation through low-dimensional embeddings. These embeddings are then reused to parameterize shared policy and value networks, linking differences in reconstructed dynamics to differences in control. Policies are trained entirely via simulation under an explicit intervention model with additive latent perturbations. Piecewise-linear recurrent neural networks enable mechanistic analyses of the controlled dynamics, while decoder-based constraints make the immediate effects of interventions interpretable in observation space and permit interventions on one modality while protecting another from direct manipulation. On Lorenz-63 and double-pendulum systems, hierarchical policies improve transfer over independently trained policies. On Lorenz-63, they also achieve a higher mean reward than repeated planning with the same reconstructed models, perform comparably to methods trained with controlled interactions, and generalize to systems absent from policy training after embedding inference alone. Applications to neural-behavioral recordings demonstrate suppression of predicted movement under constrained neural perturbations. Together, these findings show how shared dynamical representations support transferable control and mechanistic hypothesis generation from action-free recordings.

  • 2 authors
·
Oct 1

Interact, Instruct to Improve: A LLM-Driven Parallel Actor-Reasoner Framework for Enhancing Autonomous Vehicle Interactions

Autonomous Vehicles (AVs) have entered the commercialization stage, but their limited ability to interact and express intentions still poses challenges in interactions with Human-driven Vehicles (HVs). Recent advances in large language models (LLMs) enable bidirectional human-machine communication, but the conflict between slow inference speed and the need for real-time decision-making challenges practical deployment. To address these issues, this paper introduces a parallel Actor-Reasoner framework designed to enable explicit bidirectional AV-HV interactions across multiple scenarios. First, by facilitating interactions between the LLM-driven Reasoner and heterogeneous simulated HVs during training, an interaction memory database, referred to as the Actor, is established. Then, by introducing the memory partition module and the two-layer memory retrieval module, the Actor's ability to handle heterogeneous HVs is significantly enhanced. Ablation studies and comparisons with other decision-making methods demonstrate that the proposed Actor-Reasoner framework significantly improves safety and efficiency. Finally, with the combination of the external Human-Machine Interface (eHMI) information derived from Reasoner's reasoning and the feasible action solutions retrieved from the Actor, the effectiveness of the proposed Actor-Reasoner is confirmed in multi-scenario field interactions. Our code is available at https://github.com/FanGShiYuu/Actor-Reasoner.

  • 6 authors
·
Mar 1, 2025 2

Chain-of-Experience for Continual LLM Improvement

Humans continuously learn from experience, whereas conventional large language model (LLM) evaluations ignore the models' ability to improve through inference-time interaction. In this paper, we study how LLMs learn from iterative experience at test time, a setting we refer to as Chain-of-Experience (CoE), where models accumulate experiential traces through iterative interactions with self or environmental feedback to form a continual improvement loop beyond zero-shot inference. We instantiate CoE with diverse feedback mechanisms, including model self-feedback and environmental signals such as correctness or public coding test pass rates, and evaluate across math, coding, and knowledge domains using 8 LLMs, including GPT-5, Gemini-2.5 Pro, Claude-4.5 Sonnet. Our study shows that leveraging iterative experience consistently outperforms feedback-free baselines, achieving substantial gains with self feedback alone, alongside a 5.6% overall improvement and 19% lower API cost across tasks and models. We further show that combining complementary feedback channels (e.g., model and correctness signals) yields additional gains, and that CoE delivers higher accuracy per token than existing test-time strategies. We observe a positive correlation between LLM base ability and improvement capacity, and show that models remain robust under weak or spurious feedback, with different feedback contributing to distinct improvement aspects and most gains emerging early in the iterations.

UCSC-VLAA UCSC-VLAA
·
Aug 17 2

HelloWorld: Enabling Socially Interactive Characters in Video World Models

Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we present HelloWorld, a video world model that enables social interaction with in-world characters. With a single button press, users can prompt the on-screen character to respond toward the camera, e.g., turning to the viewer, waving, nodding, or speaking a short greeting. To make these interactions natural, we propose a self-distillation pipeline that finetunes the video generation model on data synthesized by itself. Each synthesized clip contains both social interactions and camera motion, allowing the model to learn camera-pose conditioning without degrading interaction quality. At inference, we further introduce a training-free module that determines when the interaction occurs. Upon a button press, it modulates the cross-attention masks of the DiT so that the interaction-related text prompt attends only to the frames within the press window, temporally localizing the character's response. We further build HelloWorldBench, a 400-sample benchmark with three social interaction metrics alongside three conventional metrics, for evaluation. Experiments demonstrate that HelloWorld surpasses a variety of baselines in interaction quality, while maintaining state-of-the-art picture aesthetics and camera-pose following. Project page: https://github.com/AlayaLab/HelloWorld

AlayaLab Alaya Lab
·
Aug 4 1

AgentGarten: Code Worlds for Evolving Agents

Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.

MirroS-Lab MirroS
·
Oct 7 4

Fints: Efficient Inference-Time Personalization for LLMs with Fine-Grained Instance-Tailored Steering

The rapid evolution of large language models (LLMs) has intensified the demand for effective personalization techniques that can adapt model behavior to individual user preferences. Despite the non-parametric methods utilizing the in-context learning ability of LLMs, recent parametric adaptation methods, including personalized parameter-efficient fine-tuning and reward modeling emerge. However, these methods face limitations in handling dynamic user patterns and high data sparsity scenarios, due to low adaptability and data efficiency. To address these challenges, we propose a fine-grained and instance-tailored steering framework that dynamically generates sample-level interference vectors from user data and injects them into the model's forward pass for personalized adaptation. Our approach introduces two key technical innovations: a fine-grained steering component that captures nuanced signals by hooking activations from attention and MLP layers, and an input-aware aggregation module that synthesizes these signals into contextually relevant enhancements. The method demonstrates high flexibility and data efficiency, excelling in fast-changing distribution and high data sparsity scenarios. In addition, the proposed method is orthogonal to existing methods and operates as a plug-in component compatible with different personalization techniques. Extensive experiments across diverse scenarios--including short-to-long text generation, and web function calling--validate the effectiveness and compatibility of our approach. Results show that our method significantly enhances personalization performance in fast-shifting environments while maintaining robustness across varying interaction modes and context lengths. Implementation is available at https://github.com/KounianhuaDu/Fints.

  • 9 authors
·
Oct 30, 2025

Faster-WAM: Efficient Inference-Time Future Conditioning for Robust World Action Models

World Action Models (WAMs) improve robot manipulation by learning how the environment evolves beyond the current observation. However, existing approaches face a fundamental dilemma: Joint-WAMs preserve future-aware representations during inference but incur prohibitive computation costs, while efficient alternatives remove future modeling at inference time and may lose the robustness benefits of temporal reasoning. In this work, we revisit the role of future representations in WAMs and show that inference-time future conditioning is critical for generalization under distribution shifts. This observation motivates Faster-WAM, an efficient future-conditioning WAM that preserves future representations while avoiding expensive video-action interaction. Faster-WAM introduces a sparse future-conditioning framework that computes future representations once and selectively reuses them throughout action denoising. Specifically, we propose SparseMoT to replace ubiquitous layer-wise fusion with selective video-action interaction at a compact subset of network stages, and Interval KV-Fusion to aggregate multi-depth future representations without increasing attention complexity. Experiments demonstrate that Faster-WAM achieves a substantially better performance-efficiency trade-off than existing WAMs. On the out-of-distribution LIBERO-Plus benchmark, Faster-WAM improves success rate from 49.14% to 73.57% compared with Fast-WAM, while running 2.21times faster than Joint-WAM. It further achieves state-of-the-art performance on LIBERO and RoboTwin 2.0, while demonstrating strong robustness in real-world manipulation.

  • 8 authors
·
Aug 4

Thinking While Speaking: Inference-Time Knowledge Transfer for Responsive and Intelligent Conversational Voice Agents

Voice agents face a fundamental tension: the reasoning, retrieval, and tool use that make foundation models capable are iterative and slow, while conversational interaction demands responses on a millisecond timescale. Smaller, real-time models meet the latency bar but cannot match foundation models on complex tasks, leaving current voice agents to trade away either responsiveness or capability. We introduce conversational infill, where a small talker model both immediately generates contextually grounded responses to hide the latency of an external reasoner model and fluently integrates streamed reasoner knowledge into its responses during inference. We curate a 290,571-example synthetic dataset spanning six domains and demonstrate that this task is learnable across seven widely used small language models ranging from 135M to 1.7B parameters. Our system implementation, ConvFill, sustains millisecond-level time-to-first-response while closing the accuracy gap to within 6.3% of the corresponding frontier reasoner performance. In a live user study (n=18) with talker deployments running on an Apple M2 SoC, participants rank ConvFill on par with frontier models overall, prefer it for retrieval-heavy tasks, and rate it significantly more responsive. These results show that conversational infill unlocks a new point on the latency-capability Pareto frontier, offering a practical path toward voice agents that are both responsive and highly capable. Code, models, and datasets are available at https://github.com/vysri/conversational-infill.

Interaction-as-a-Judge

Coding agents are tasked with producing sophisticated interactive applications such as websites, desktop applications, and games. While humans assess these applications interactively, current automated LLM evaluations primarily focus on code analysis and unit tests. This mismatch can cause LLM judges to miss failures that are immediately apparent to human users. We study Interaction-as-a-Judge, an evaluation paradigm where computer-use agents (CUAs) directly interact with an application. We demonstrate that Interaction-as-a-Judge can improve both evaluation and generation of interactive applications. To this end, we collect and release two complementary datasets: 6,858 pairs of applications with human preferences and corresponding agent traces, and 222 applications with human-verified requirement labels. Relative to standard non-interactive approaches, we find that Interaction-as-a-Judge improves evaluation in terms of predicting human preferences (65.6% to 69.1%) and requirement verification (77.0% to 81.6%). We also observe scaling benefits: across both preference alignment and requirement verification, higher-quality interactions improve performance. Finally, through both inference- and training-time experiments, we demonstrate that Interaction-as-a-Judge can also improve the quality of generated artifacts. At inference time, Interaction-as-a-Judge repairs 75.5% of broken requirements within five attempts, compared to 55.4% for code-only self-feedback. At training time, using Interaction-as-a-Judge as a reward signal improves win-rate over the base model by 6.7pp while reducing both generated code length by 35.7% and build failure rates by 7.2pp compared to a code-only reward signal.

  • 9 authors
·
Oct 13

STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition

Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision. While most existing methods rely on skeleton sequences--effective in low-light and privacy-sensitive environment--they face two major challenges: 1) learning and effectively exploiting interaction cues from skeletal data, and 2) compensating for the lack of visual information absent in skeletons alone. To address these challenges, we propose skeletal token alignment and rearrangement (STAR) for human-robot and human-human interaction recognition. It learns interaction-specific skeleton features and enriches them using visual cues by aligning skeleton and RGB video representations in a shared latent space. Specifically, STAR consists of three key components. First, we design a skeleton encoder that captures fine-grained interdependencies using Entity Rearrangement (ER) and Interactive Spatiotemporal Tokens (ISTs). Second, we present Visual Interaction Encoding that introduces a Focus on Interactions (FoI) strategy to attend to spatiotemporal regions relevant to interactions in RGB videos. Finally, these representations are aligned via a contrastive learning objective, with a refinement head further refines predictions. During training, STAR leverages both skeleton and RGB video data to learn robust, discriminative interaction representations. At inference time, it operates on skeletons alone, retaining visual-informed benefits while preserving skeleton-only efficiency. Extensive experiments on Chico, HARPER, NTU Mutual 11 and 26 datasets consistently validate our approach by demonstrating superior performance over state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/STAR.

  • 6 authors
·
Jul 18

DocAtlas: Long-Document Understanding as Mutable-State Interaction

Long-document understanding requires models to find and combine evidence across many pages, layouts, tables, figures, and charts. Existing retrieval-augmented systems usually select evidence from a static index before generation, while recent agentic systems add multi-turn tool use but often rely on frozen proprietary backbones whose behavior is set by prompts. We present DocAtlas, a system that treats long-document understanding as a mutable-state information-seeking process. We instantiate DocAtlas as a mutable document harness: an external environment that determines what document information is searched, read, stored, reviewed, and shown to the model at each step. Given a document and question, the harness exposes search, reading, note-taking, and review tools, maintains a hierarchical tree and note store, and updates both as the agent records evidence. DocAtlas combines self-improving retrieval, selective evidence access, and active working memory under a fixed context budget. The same harness supports inference-time use with large VLMs and end-to-end reinforcement learning for compact VLM agents. With GPT-5.4, DocAtlas reaches 71.4\% on MMLongBench-Doc, exceeding the human-expert reference of 65.8\%. A Qwen3.5-4B VLM trained with end-to-end RL in the DocAtlas environment reaches 63.7\%, compared with a 54.4\% direct-input baseline, showing that mutable document-harness design can improve compact document agents by a large margin.

microsoft Microsoft
·
Jul 20

ItColBERT: An Italian-Specialised Late-Interaction Retriever

Neural information retrieval for Italian is served almost entirely by multilingual models. Several multi-vector (late-interaction) retrievers include Italian among dozens of languages, and several strong Italian dense embedders exist, but as of August 2026 no late-interaction retriever specialised on Italian had been released. We present ItColBERT, a 135M-parameter Italian ColBERT trained with PyLate following the ColBERT-Zero recipe: initialise from a checkpoint that already retrieves, then apply supervised contrastive training followed by single-teacher distillation, for a total of roughly 14.5 GPU-hours on one RTX 3090. Across four Italian retrieval benchmarks it outperforms every general-purpose late-interaction baseline we tested except one (mLateOn), at 2-4.4x fewer parameters than every baseline but one of comparable size. Our principal empirical finding is methodological and partly negative. On the only cleanly out-of-domain benchmark (MLDR-it), an inference-time chunking recipe applied to an unchanged checkpoint yields +0.0602 nDCG@10 (p = 0.0225), a larger effect than anything two further rounds of training produced. Self-mined hard negatives and native 1024-token training were both evaluated against pre-registered decision gates and both failed. We report every comparison with paired bootstrap tests against an empirically measured noise floor of 0.0030 nDCG@10, and we release the weights, the training and evaluation code, and the complete experimental record including the rejected rounds.

  • 1 authors
·
Sep 21

Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation

World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent capabilities in visual perception, understanding, and reasoning, paving the way for a new paradigm that moves beyond current LLM-centric vision foundation models. A key breakthrough empowering them is the semi-autoregressive (block-diffusion) decoding paradigm, which merges the strengths of diffusion and autoregressive methods by generating video tokens in block-applying diffusion within each block while conditioning on previous ones, resulting in more coherent and stable video sequences. Crucially, it overcomes limitations of standard video diffusion by reintroducing LLM-style KV Cache management, enabling efficient, variable-length, and high-quality generation. Therefore, Inferix is specifically designed as a next-generation inference engine to enable immersive world synthesis through optimized semi-autoregressive decoding processes. This dedicated focus on world simulation distinctly sets it apart from systems engineered for high-concurrency scenarios (like vLLM or SGLang) and from classic video diffusion models (such as xDiTs). Inferix further enhances its offering with interactive video streaming and profiling, enabling real-time interaction and realistic simulation to accurately model world dynamics. Additionally, it supports efficient benchmarking through seamless integration of LV-Bench, a new fine-grained evaluation benchmark tailored for minute-long video generation scenarios. We hope the community will work together to advance Inferix and foster world model exploration.

Alibaba-DAMO-Academy DAMO Academy
·
Nov 24, 2025 2

Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans

Existing co-speech gesture generation methods are predominantly studied in offline settings, where gestures are synthesized from complete speech segments. However, interactive digital humans in real-world scenarios are required to generate speech-synchronous gestures online, using only currently available response audio under strict latency constraints. As a result, prior methods are unsuitable for real-time interaction, as they either rely on future speech information or incur substantial inference delay. In this paper, we formulate online co-speech gesture generation for interactive digital humans and propose a real-time interactive framework that couples a streaming speech response module with an online gesture generation module. Specifically, the gesture generator is designed as a causal multimodal autoregressive model that predicts body motion from streaming response speech and motion history, enabling low-latency and speech-aligned gesture synthesis without access to future speech. To support this setting, we further propose an offline data synthesis pipeline tailored to virtual companion scenarios, which leverages topic- and emotion-aware subject corpora to construct diverse human-agent dialogues and then generates co-speech gestures conditioned on the agent responses. Moreover, to bridge the gap between offline data construction and online deployment, we establish a self-evolving training loop by incorporating user feedback collected during online interaction into the data generation process, enabling continual adaptation to user preferences. Extensive experiments demonstrate that our framework achieves superior better latency-quality trade-off, stronger speech-motion synchronization, and higher user preference than competitive existing baselines. Project Page: https://super-star-2026.github.io/

  • 7 authors
·
Jul 21 1

Mini-o3: Scaling Up Reasoning Patterns and Interaction Turns for Visual Search

Recent advances in large multimodal models have leveraged image-based tools with reinforcement learning to tackle visual problems. However, existing open-source approaches often exhibit monotonous reasoning patterns and allow only a limited number of interaction turns, making them inadequate for difficult tasks that require trial-and-error exploration. In this work, we address this limitation by scaling up tool-based interactions and introduce Mini-o3, a system that executes deep, multi-turn reasoning -- spanning tens of steps -- and achieves state-of-the-art performance on challenging visual search tasks. Our recipe for reproducing OpenAI o3-style behaviors comprises three key components. First, we construct the Visual Probe Dataset, a collection of thousands of challenging visual search problems designed for exploratory reasoning. Second, we develop an iterative data collection pipeline to obtain cold-start trajectories that exhibit diverse reasoning patterns, including depth-first search, trial-and-error, and goal maintenance. Third, we propose an over-turn masking strategy that prevents penalization of over-turn responses (those that hit the maximum number of turns) during reinforcement learning, thereby balancing training-time efficiency with test-time scalability. Despite training with an upper bound of only six interaction turns, our model generates trajectories that naturally scale to tens of turns at inference time, with accuracy improving as the number of turns increases. Extensive experiments demonstrate that Mini-o3 produces rich reasoning patterns and deep thinking paths, effectively solving challenging visual search problems.

  • 6 authors
·
Sep 9, 2025 2

Audio Interaction Model

Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting. It is time to unify them into one online LALM: a model that, through an always-on perceive-decide-respond loop, listens to sound, environment, and instructions in real time and reacts on the fly. We formalize this regime as the Audio Interaction Model, and realize it with Audio-Interaction, a unified streaming model that retains offline task execution while adding online general audio instruction following, from dialogue to full voice chatting, deciding when to respond from the semantics of the stream. To enable this, we propose SoundFlow, a framework that instantiates the perceive-decide-respond loop end to end, from data to training to deployment, through streaming-native data construction, comprehension-aware training, and asynchronous low-latency inference for stable real-time interaction. We further construct StreamAudio-2M, a 2.6M-item streaming corpus spanning 7 fundamental abilities and 28 sub-tasks, and Proactive-Sound-Bench for evaluating proactive audio intervention. Across 8 benchmarks, Audio-Interaction preserves competitive performance on mainstream audio tasks while unlocking capabilities inaccessible to offline LALMs, including real-time ASR, streaming audio instruction following, and proactive help.

ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos

The ubiquity of monocular videos capturing daily hand-object interactions presents a valuable resource for embodied intelligence. While 3D hand reconstruction from in-the-wild videos has seen significant progress, reconstructing the involved objects remains challenging due to severe occlusions and the complex, coupled motion of the camera, hands, and object. In this paper, we introduce ForeHOI, a novel feed-forward model that directly reconstructs 3D object geometry from monocular hand-object interaction videos within one minute of inference time, eliminating the need for any pre-processing steps. Our key insight is that, the joint prediction of 2D mask inpainting and 3D shape completion in a feed-forward framework can effectively address the problem of severe occlusion in monocular hand-held object videos, thereby achieving results that outperform the performance of optimization-based methods. The information exchanges between the 2D and 3D shape completion boosts the overall reconstruction quality, enabling the framework to effectively handle severe hand-object occlusion. Furthermore, to support the training of our model, we contribute the first large-scale, high-fidelity synthetic dataset of hand-object interactions with comprehensive annotations. Extensive experiments demonstrate that ForeHOI achieves state-of-the-art performance in object reconstruction, significantly outperforming previous methods with around a 100x speedup. Code and data are available at: https://github.com/Tao-11-chen/ForeHOI.

  • 7 authors
·
Feb 5

MARS-SQL: A multi-agent reinforcement learning framework for Text-to-SQL

Translating natural language to SQL remains difficult for complex queries. Such queries often need environmental interaction and self-correction. To address this, we introduce MARS-SQL, a novel multi-agent framework that combines principled task decomposition and interactive reinforcement learning (RL). Our system comprises three specialized agents: a Grounding Agent for schema linking, a Generation Agent for query generation, and a Validation Agent for final selection. The core of our framework is the Generation agent, which is trained via a multi-turn RL policy. Adopting a ReAct-style Think-Act-Observe loop, the agent iteratively generates thoughts, executes SQL actions against a live database, and revises its strategy based on execution feedback, enabling dynamic, stateful reasoning and self-correction. At inference time, we generate multiple interaction trajectories to explore diverse reasoning paths. The Validation agent, then selects the optimal trajectory by modeling verification as a next-token prediction task and choosing the solution with the highest generation probability. This structured workflow pipelines specialized agents. It combines interactive RL for generation with generative modeling for verification. The approach proves highly effective for robust and accurate SQL generation. Experiments show that MARS-SQL achieves state-of-the-art Execution Accuracy of 77.84% on the BIRD dev set and 89.75% on the Spider test set. Our code is available at https://github.com/YangHaolin0526/MARS-SQL.

  • 4 authors
·
Nov 2, 2025

Doing More with Less Tokens: Hierarchical Reinforcement Learning for Efficient Coding Agents

Recently, coding agents have emerged as a dominant paradigm for real-world software engineering (SWE) scenarios, which solve complex tasks through multi-turn interactions with development environments. However, frequent interactions with environments would inevitably introduce substantial token overhead, leading to high usage costs and latency. Although recent studies have explored reducing token usage by context manipulation and interaction limits at inference time, these approaches focus on improving token efficiency while overlooking the risk of discarding task-relevant information, thus struggling to balance the trade-off between resolution rate and token efficiency. In this paper, we study a more general paradigm without suffering from the limitation, i.e., training token-efficient coding agents with promising resolution performance, which is a highly-practical yet less-explored problem. To this end, we reveal two core observations in SWE scenarios: i) Efficiency Variation: successful resolution could be achieved with fewer tokens; ii) Entropy Correlation: unproductive behaviors are associated with turn-level entropy. Motivated by observations, we propose a novel reinforcement learning framework, dubbed HERO. Specifically, HERO prioritizes task resolution over token efficiency during policy optimization and encourages efficient reasoning patterns at both trajectory and turn levels. Extensive experiments on SWE-bench Verified and SWE-bench Multilingual demonstrate that HERO achieves a favorable trade-off between resolution rate and token efficiency compared with state-of-the-art coding agents and reinforcement learning methods.

  • 5 authors
·
Sep 29

Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance

While 10B-level industrial foundation models have pushed the boundaries of image inpainting, their prohibitive computational costs severely hinder practical deployment. Constructing a highly optimized task-specific specialist offers a promising solution; however, extreme structural compression inevitably triggers a severe representation bottleneck. To conquer this, we propose Moebius, a highly efficient lightweight inpainting framework. We systematically reconstruct the diffusion backbone by introducing the Local-λ Mix Interaction (LλMI) block. Comprising Local-λ and Interactive-λ modules, it elegantly summarizes spatial contexts and global semantic priors into fixed-size linear matrices, preserving complex latent interactions while drastically shedding parameters. Furthermore, to unlock the full representational capacity of this highly compact architecture, we synergistically pair it with an adaptive multi-granularity distillation strategy. Operating strictly within the latent space to avoid expensive pixel-space decoding, this strategy dynamically balances multiple gradient-based losses to achieve high-fidelity alignment. Extensive experiments across natural and portrait benchmarks demonstrate that this optimal synergy enables Moebius to rival or even surpass the generation quality of the 10B-level industrial generalist FLUX.1-Fill-Dev. Remarkably, Moebius achieves this using less than 2\% of the parameters (0.22B vs. 11.9B) while delivering a >15times acceleration in total inference time, setting a new efficiency standard for high-fidelity inpainting. Project page at https://hustvl.github.io/Moebius.

  • 6 authors
·
Jun 16 4

SHANKS: Simultaneous Hearing and Thinking for Spoken Language Models

Current large language models (LLMs) and spoken language models (SLMs) begin thinking and taking actions only after the user has finished their turn. This prevents the model from interacting during the user's turn and can lead to high response latency while it waits to think. Consequently, thinking after receiving the full input is not suitable for speech-to-speech interaction, where real-time, low-latency exchange is important. We address this by noting that humans naturally "think while listening." In this paper, we propose SHANKS, a general inference framework that enables SLMs to generate unspoken chain-of-thought reasoning while listening to the user input. SHANKS streams the input speech in fixed-duration chunks and, as soon as a chunk is received, generates unspoken reasoning based on all previous speech and reasoning, while the user continues speaking. SHANKS uses this unspoken reasoning to decide whether to interrupt the user and to make tool calls to complete the task. We demonstrate that SHANKS enhances real-time user-SLM interaction in two scenarios: (1) when the user is presenting a step-by-step solution to a math problem, SHANKS can listen, reason, and interrupt when the user makes a mistake, achieving 37.1% higher interruption accuracy than a baseline that interrupts without thinking; and (2) in a tool-augmented dialogue, SHANKS can complete 56.9% of the tool calls before the user finishes their turn. Overall, SHANKS moves toward models that keep thinking throughout the conversation, not only after a turn ends. Animated illustrations of Shanks can be found at https://d223302.github.io/SHANKS/

  • 10 authors
·
Oct 8, 2025 2

Language Modelling Approaches to Adaptive Machine Translation

Consistency is a key requirement of high-quality translation. It is especially important to adhere to pre-approved terminology and adapt to corrected translations in domain-specific projects. Machine translation (MT) has achieved significant progress in the area of domain adaptation. However, in-domain data scarcity is common in translation settings, due to the lack of specialised datasets and terminology, or inconsistency and inaccuracy of available in-domain translations. In such scenarios where there is insufficient in-domain data to fine-tune MT models, producing translations that are consistent with the relevant context is challenging. While real-time adaptation can make use of smaller amounts of in-domain data to improve the translation on the fly, it remains challenging due to supported context limitations and efficiency constraints. Large language models (LLMs) have recently shown interesting capabilities of in-context learning, where they learn to replicate certain input-output text generation patterns, without further fine-tuning. Such capabilities have opened new horizons for domain-specific data augmentation and real-time adaptive MT. This work attempts to address two main relevant questions: 1) in scenarios involving human interaction and continuous feedback, can we employ language models to improve the quality of adaptive MT at inference time? and 2) in the absence of sufficient in-domain data, can we use pre-trained large-scale language models to improve the process of MT domain adaptation?

  • 1 authors
·
Jan 25, 2024

ProAct: A Dual-System Framework for Proactive Embodied Social Agents

Embodied social agents have recently advanced in generating synchronized speech and gestures. However, most interactive systems remain fundamentally reactive, responding only to current sensory inputs within a short temporal window. Proactive social behavior, in contrast, requires deliberation over accumulated context and intent inference, which conflicts with the strict latency budget of real-time interaction. We present ProAct, a dual-system framework that reconciles this time-scale conflict by decoupling a low-latency Behavioral System for streaming multimodal interaction from a slower Cognitive System which performs long-horizon social reasoning and produces high-level proactive intentions. To translate deliberative intentions into continuous non-verbal behaviors without disrupting fluency, we introduce a streaming flow-matching model conditioned on intentions via ControlNet. This mechanism supports asynchronous intention injection, enabling seamless transitions between reactive and proactive gestures within a single motion stream. We deploy ProAct on a physical humanoid robot and evaluate both motion quality and interactive effectiveness. In real-world interaction user studies, participants and observers consistently prefer ProAct over reactive variants in perceived proactivity, social presence, and overall engagement, demonstrating the benefits of dual-system proactive control for embodied social interaction.

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.

MoWorld: A Flash World Model

The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30\%-50\% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.

  • 40 authors
·
Aug 2

U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation

Full-stack multimodal interaction in real-time is a central goal in building intelligent embodied agents capable of natural, dynamic communication. However, existing systems are either limited to unimodal generation or suffer from degraded reasoning and poor cross-modal alignment, preventing coherent and perceptually grounded interactions. In this work, we introduce U-Mind, the first unified system for high-intelligence multimodal dialogue that supports real-time generation and jointly models language, speech, motion, and video synthesis within a single interactive loop. At its core, U-Mind implements a Unified Alignment and Reasoning Framework that addresses two key challenges: enhancing cross-modal synchronization via a segment-wise alignment strategy, and preserving reasoning abilities through Rehearsal-Driven Learning. During inference, U-Mind adopts a text-first decoding pipeline that performs internal chain-of-thought planning followed by temporally synchronized generation across modalities. To close the loop, we implement a real-time video rendering framework conditioned on pose and speech, enabling expressive and synchronized visual feedback. Extensive experiments demonstrate that U-Mind achieves state-of-the-art performance on a range of multimodal interaction tasks, including question answering, instruction following, and motion generation, paving the way toward intelligent, immersive conversational agents.

  • 8 authors
·
Feb 26

UGotMe: An Embodied System for Affective Human-Robot Interaction

Equipping humanoid robots with the capability to understand emotional states of human interactants and express emotions appropriately according to situations is essential for affective human-robot interaction. However, enabling current vision-aware multimodal emotion recognition models for affective human-robot interaction in the real-world raises embodiment challenges: addressing the environmental noise issue and meeting real-time requirements. First, in multiparty conversation scenarios, the noises inherited in the visual observation of the robot, which may come from either 1) distracting objects in the scene or 2) inactive speakers appearing in the field of view of the robot, hinder the models from extracting emotional cues from vision inputs. Secondly, realtime response, a desired feature for an interactive system, is also challenging to achieve. To tackle both challenges, we introduce an affective human-robot interaction system called UGotMe designed specifically for multiparty conversations. Two denoising strategies are proposed and incorporated into the system to solve the first issue. Specifically, to filter out distracting objects in the scene, we propose extracting face images of the speakers from the raw images and introduce a customized active face extraction strategy to rule out inactive speakers. As for the second issue, we employ efficient data transmission from the robot to the local server to improve realtime response capability. We deploy UGotMe on a human robot named Ameca to validate its real-time inference capabilities in practical scenarios. Videos demonstrating real-world deployment are available at https://pi3-141592653.github.io/UGotMe/.

  • 5 authors
·
Oct 23, 2024

VideoScan: Enabling Efficient Streaming Video Understanding via Frame-level Semantic Carriers

This paper introduces VideoScan, an efficient vision-language model (VLM) inference framework designed for real-time video interaction that effectively comprehends and retains streamed video inputs while delivering rapid and accurate responses. A longstanding challenge in video understanding--particularly for long-term or real-time applications--stems from the substantial computational overhead caused by the extensive length of visual tokens. To address this, VideoScan employs a single semantic carrier token to represent each frame, progressively reducing computational and memory overhead during its two-phase inference process: prefilling and decoding. The embedding of the semantic carrier token is derived from an optimized aggregation of frame-level visual features, ensuring compact yet semantically rich representations. Critically, the corresponding key-value pairs are trained to retain contextual semantics from prior frames, enabling efficient memory management without sacrificing temporal coherence. During inference, the visual tokens of each frame are processed only once during the prefilling phase and subsequently discarded in the decoding stage, eliminating redundant computations. This design ensures efficient VLM inference even under stringent real-time constraints. Comprehensive experiments on diverse offline and online benchmarks demonstrate that LLaVA-Video, supported by our method, achieves up to sim 5times and 1.29times speedups compared to its original version and previous efficient streaming video understanding approaches, respectively. Crucially, these improvements are attained while maintaining competitive performance and ensuring stable GPU memory consumption (consistently sim 18GB, independent of video duration).

  • 4 authors
·
Mar 12, 2025

MMEdge: Accelerating On-device Multimodal Inference via Pipelined Sensing and Encoding

Real-time multimodal inference on resource-constrained edge devices is essential for applications such as autonomous driving, human-computer interaction, and mobile health. However, prior work often overlooks the tight coupling between sensing dynamics and model execution, as well as the complex inter-modality dependencies. In this paper, we propose MMEdge, an new on-device multi-modal inference framework based on pipelined sensing and encoding. Instead of waiting for complete sensor inputs, MMEdge decomposes the entire inference process into a sequence of fine-grained sensing and encoding units, allowing computation to proceed incrementally as data arrive. MMEdge also introduces a lightweight but effective temporal aggregation module that captures rich temporal dynamics across different pipelined units to maintain accuracy performance. Such pipelined design also opens up opportunities for fine-grained cross-modal optimization and early decision-making during inference. To further enhance system performance under resource variability and input data complexity, MMEdge incorporates an adaptive multimodal configuration optimizer that dynamically selects optimal sensing and model configurations for each modality under latency constraints, and a cross-modal speculative skipping mechanism that bypasses future units of slower modalities when early predictions reach sufficient confidence. We evaluate MMEdge using two public multimodal datasets and deploy it on a real-world unmanned aerial vehicle (UAV)-based multimodal testbed. The results show that MMEdge significantly reduces end-to-end latency while maintaining high task accuracy across various system and data dynamics.

  • 4 authors
·
Oct 29, 2025 1

SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation

Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted hand gestures, making them inadequate for capturing dynamic interactions with non-rigid or articulated entities such as deformable fabrics, elastic materials, hinge-based structures, furry surfaces, or even living creatures. In this paper, we present SpriteHand, an autoregressive video generation framework for real-time synthesis of versatile hand-object interaction videos across a wide range of object types and motion patterns. SpriteHand takes as input a static object image and a video stream in which the hands are imagined to interact with the virtual object embedded in a real-world scene, and generates corresponding hand-object interaction effects in real time. Our model employs a causal inference architecture for autoregressive generation and leverages a hybrid post-training approach to enhance visual realism and temporal coherence. Our 1.3B model supports real-time streaming generation at around 18 FPS and 640x368 resolution, with an approximate 150 ms latency on a single NVIDIA RTX 5090 GPU, and more than a minute of continuous output. Experiments demonstrate superior visual quality, physical plausibility, and interaction fidelity compared to both generative and engine-based baselines.

  • 7 authors
·
Dec 1, 2025

MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction

Recent progress in multimodal large language models (MLLMs) has brought AI capabilities from static offline data processing to real-time streaming interaction, yet they still remain far from human-level multimodal interaction. The key bottlenecks are no longer modality coverage or latency alone, but the interaction paradigm itself. First, perception and response are still separated into alternating phases, preventing models from incorporating new inputs for timely adjustment during generation. Second, most current models remain reactive, responding only to explicit user requests instead of acting proactively in the evolving multimodal environment. We present MiniCPM-o 4.5, our latest effort towards human-like multimodal interaction, which mitigates these gaps by real-time full-duplex omni-modal interaction. It can see, listen, and speak simultaneously in real-time, while also exhibiting proactive behaviors such as issuing reminders or comments based on its continuous understanding of the live scene. The key technique behind MiniCPM-o 4.5 is Omni-Flow, a unified streaming framework that aligns omni-modal inputs and outputs along a shared temporal axis. This formulation converts conventional turn-based interaction into a full-duplex, time-aligned process, enabling simultaneous perception and response and allowing proactive behavior to arise within the same framework. With a total of 9B parameters, MiniCPM-o 4.5 approaches Gemini 2.5 Flash in vision-language capabilities, delivering state-of-the-art open-source performance at its scale. It also surpasses Qwen3-Omni-30B-A3B in omni-modal understanding and delivers better speech generation, with significantly higher computation efficiency. Driven by its efficient architecture design and inference optimization, the model can perform real-time full-duplex omni-modal interaction on edge devices with less than 12GB RAM cost.

openbmb OpenBMB
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Apr 29 4

OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants

We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.

  • 11 authors
·
May 25 2

Experimental Evaluation of ROS-Causal in Real-World Human-Robot Spatial Interaction Scenarios

Deploying robots in human-shared environments requires a deep understanding of how nearby agents and objects interact. Employing causal inference to model cause-and-effect relationships facilitates the prediction of human behaviours and enables the anticipation of robot interventions. However, a significant challenge arises due to the absence of implementation of existing causal discovery methods within the ROS ecosystem, the standard de-facto framework in robotics, hindering effective utilisation on real robots. To bridge this gap, in our previous work we proposed ROS-Causal, a ROS-based framework designed for onboard data collection and causal discovery in human-robot spatial interactions. In this work, we present an experimental evaluation of ROS-Causal both in simulation and on a new dataset of human-robot spatial interactions in a lab scenario, to assess its performance and effectiveness. Our analysis demonstrates the efficacy of this approach, showcasing how causal models can be extracted directly onboard by robots during data collection. The online causal models generated from the simulation are consistent with those from lab experiments. These findings can help researchers to enhance the performance of robotic systems in shared environments, firstly by studying the causal relations between variables in simulation without real people, and then facilitating the actual robot deployment in real human environments. ROS-Causal: https://lcastri.github.io/roscausal

  • 5 authors
·
Jun 7, 2024

SoulX-FlashHead: Oracle-guided Generation of Infinite Real-time Streaming Talking Heads

Achieving a balance between high-fidelity visual quality and low-latency streaming remains a formidable challenge in audio-driven portrait generation. Existing large-scale models often suffer from prohibitive computational costs, while lightweight alternatives typically compromise on holistic facial representations and temporal stability. In this paper, we propose SoulX-FlashHead, a unified 1.3B-parameter framework designed for real-time, infinite-length, and high-fidelity streaming video generation. To address the instability of audio features in streaming scenarios, we introduce Streaming-Aware Spatiotemporal Pre-training equipped with a Temporal Audio Context Cache mechanism, which ensures robust feature extraction from short audio fragments. Furthermore, to mitigate the error accumulation and identity drift inherent in long-sequence autoregressive generation, we propose Oracle-Guided Bidirectional Distillation, leveraging ground-truth motion priors to provide precise physical guidance. We also present VividHead, a large-scale, high-quality dataset containing 782 hours of strictly aligned footage to support robust training. Extensive experiments demonstrate that SoulX-FlashHead achieves state-of-the-art performance on HDTF and VFHQ benchmarks. Notably, our Lite variant achieves an inference speed of 96 FPS on a single NVIDIA RTX 4090, facilitating ultra-fast interaction without sacrificing visual coherence.

  • 12 authors
·
Feb 7 1

Three-in-One World Model: Energy-Based Consistency, Prediction, and Counterfactual Inference for Marketing Intervention

Marketing decisions reflect the interaction of latent consumer heterogeneity, time-varying internal states, and explicit interventions, a structure that current prediction- and language-oriented models do not capture in a unified manner. We propose a Three-in-One world-model architecture in which a Deep Boltzmann Machine (DBM) learns a frozen belief representation from demographics, time, and lagged actions and outcomes, with lightweight task-specific adapters attached on top. The same belief supports three tasks within a single framework: (i) energy-based consistency evaluation through the DBM's free energy, (ii) outcome prediction through adapters, and (iii) counterfactual inference by holding the belief fixed and varying only the action input given to the adapter. Using a controlled simulation in which the latent price sensitivity, promotion responsiveness, and base preference of each consumer are known, we show that the adapters match a strong MLP baseline on visit- and purchase-AUC while recovering heterogeneous treatment effects substantially better than S-, T-, X-, and DR-learner meta-learners and a Causal Forest baseline built on the same raw features, with the largest gap on a confounded price-promotion intervention. Complementing this, free-energy clamps systematically penalize counterfactual purchase trajectories that lack prior promotional exposure, and the penalty itself depends on the latent base preference in the expected direction. These results indicate that DBM beliefs disentangle latent traits in a form that survives counterfactual queries, providing an integrated world-model substrate for marketing intervention.

  • 1 authors
·
May 7

LLM-Powered Hierarchical Language Agent for Real-time Human-AI Coordination

AI agents powered by Large Language Models (LLMs) have made significant advances, enabling them to assist humans in diverse complex tasks and leading to a revolution in human-AI coordination. LLM-powered agents typically require invoking LLM APIs and employing artificially designed complex prompts, which results in high inference latency. While this paradigm works well in scenarios with minimal interactive demands, such as code generation, it is unsuitable for highly interactive and real-time applications, such as gaming. Traditional gaming AI often employs small models or reactive policies, enabling fast inference but offering limited task completion and interaction abilities. In this work, we consider Overcooked as our testbed where players could communicate with natural language and cooperate to serve orders. We propose a Hierarchical Language Agent (HLA) for human-AI coordination that provides both strong reasoning abilities while keeping real-time execution. In particular, HLA adopts a hierarchical framework and comprises three modules: a proficient LLM, referred to as Slow Mind, for intention reasoning and language interaction, a lightweight LLM, referred to as Fast Mind, for generating macro actions, and a reactive policy, referred to as Executor, for transforming macro actions into atomic actions. Human studies show that HLA outperforms other baseline agents, including slow-mind-only agents and fast-mind-only agents, with stronger cooperation abilities, faster responses, and more consistent language communications.

  • 7 authors
·
Dec 23, 2023

Continual Learning in Transition

Classical continual learning (CL) has primarily focused on enabling models to update and retain knowledge through parameter-centric mechanisms, e.g., training strategies, architectural designs, and weight adaptation. However, emerging paradigms are reshaping the scope of CL beyond this traditional model adaptation view. For instance, on-policy learning broadens the space of update mechanisms; test-time training extends CL from the training phase to inference; and external harness components such as memory, skill libraries, and interaction protocols extend the evolutionary boundaries of model capabilities far beyond the static parameter space. Collectively, these developments indicate a transition from parameter-centric learning toward system-level adaptation. To characterize this transition, we examine the evolution of continual learning through three dimensions: When, How, and Where learning occurs. The How dimension encompasses off-policy, on-policy, and beyond-gradient optimization mechanics. The When dimension captures evolution across pre-training, post-training, and inference-time stages. The Where dimension delineates updates occurring within internal parameters versus external structural constraints. Anchored by this tri-axial framework, we systematically survey representative methods, trace the ongoing transition of continual learning, and discuss the key challenges, broader implications, and future directions arising from this paradigm shift.

Human Inference in Changing Environments With Temporal Structure

To make informed decisions in natural environments that change over time, humans must update their beliefs as new observations are gathered. Studies exploring human inference as a dynamical process that unfolds in time have focused on situations in which the statistics of observations are history-independent. Yet temporal structure is everywhere in nature, and yields history-dependent observations. Do humans modify their inference processes depending on the latent temporal statistics of their observations? We investigate this question experimentally and theoretically using a change-point inference task. We show that humans adapt their inference process to fine aspects of the temporal structure in the statistics of stimuli. As such, humans behave qualitatively in a Bayesian fashion, but, quantitatively, deviate away from optimality. Perhaps more importantly, humans behave suboptimally in that their responses are not deterministic, but variable. We show that this variability itself is modulated by the temporal statistics of stimuli. To elucidate the cognitive algorithm that yields this behavior, we investigate a broad array of existing and new models that characterize different sources of suboptimal deviations away from Bayesian inference. While models with 'output noise' that corrupts the response-selection process are natural candidates, human behavior is best described by sampling-based inference models, in which the main ingredient is a compressed approximation of the posterior, represented through a modest set of random samples and updated over time. This result comes to complement a growing literature on sample-based representation and learning in humans.

  • 4 authors
·
Jan 26, 2021

Think Deep, Think Fast: Investigating Efficiency of Verifier-free Inference-time-scaling Methods

There is intense interest in investigating how inference time compute (ITC) (e.g. repeated sampling, refinements, etc) can improve large language model (LLM) capabilities. At the same time, recent breakthroughs in reasoning models, such as Deepseek-R1, unlock the opportunity for reinforcement learning to improve LLM reasoning skills. An in-depth understanding of how ITC interacts with reasoning across different models could provide important guidance on how to further advance the LLM frontier. This work conducts a comprehensive analysis of inference-time scaling methods for both reasoning and non-reasoning models on challenging reasoning tasks. Specifically, we focus our research on verifier-free inference time-scaling methods due to its generalizability without needing a reward model. We construct the Pareto frontier of quality and efficiency. We find that non-reasoning models, even with an extremely high inference budget, still fall substantially behind reasoning models. For reasoning models, majority voting proves to be a robust inference strategy, generally competitive or outperforming other more sophisticated ITC methods like best-of-N and sequential revisions, while the additional inference compute offers minimal improvements. We further perform in-depth analyses of the association of key response features (length and linguistic markers) with response quality, with which we can improve the existing ITC methods. We find that correct responses from reasoning models are typically shorter and have fewer hedging and thinking markers (but more discourse markers) than the incorrect responses.

  • 10 authors
·
Apr 18, 2025

Inference-Time Scaling of Diffusion Language Models via Trajectory Refinement

Discrete diffusion models have recently emerged as strong alternatives to autoregressive language models, matching their performance through large-scale training. However, inference-time control remains relatively underexplored. In this work, we study how to steer generation toward desired rewards without retraining the models. Prior methods typically resample or filter within a single denoising trajectory, optimizing rewards step-by-step without trajectory-level refinement. We introduce particle Gibbs sampling for diffusion language models (PG-DLM), an inference-time algorithm enabling trajectory-level refinement. PG-DLM constructs a Markov chain over full denoising trajectories and applies a conditional sequential Monte Carlo kernel to resample them. By doing so, PG-DLM introduces a new scaling axis, the number of refinement iterations, which is unavailable to prior methods. Increasing iterations remains effective even as gains from adding more parallel samples saturate. Furthermore, PG-DLM enables adaptive compute allocation by performing additional iterations only when needed, leading to further efficiency gains. We derive theoretical guarantees for convergence and variance bounds, and analyze trade-offs across different scaling axes. Empirically, PG-DLM outperforms prior methods across compute budgets on reward-guided generation tasks. On GSM8K, it achieves 90.07% accuracy with 2.9 particles on average and 94.47% accuracy with 24.8 particles on average.

  • 6 authors
·
Aug 5

A General Framework for Inference-time Scaling and Steering of Diffusion Models

Diffusion models produce impressive results in modalities ranging from images and video to protein design and text. However, generating samples with user-specified properties remains a challenge. Recent research proposes fine-tuning models to maximize rewards that capture desired properties, but these methods require expensive training and are prone to mode collapse. In this work, we propose Feynman Kac (FK) steering, an inference-time framework for steering diffusion models with reward functions. FK steering works by sampling a system of multiple interacting diffusion processes, called particles, and resampling particles at intermediate steps based on scores computed using functions called potentials. Potentials are defined using rewards for intermediate states and are selected such that a high value indicates that the particle will yield a high-reward sample. We explore various choices of potentials, intermediate rewards, and samplers. We evaluate FK steering on text-to-image and text diffusion models. For steering text-to-image models with a human preference reward, we find that FK steering a 0.8B parameter model outperforms a 2.6B parameter fine-tuned model on prompt fidelity, with faster sampling and no training. For steering text diffusion models with rewards for text quality and specific text attributes, we find that FK steering generates lower perplexity, more linguistically acceptable outputs and enables gradient-free control of attributes like toxicity. Our results demonstrate that inference-time scaling and steering of diffusion models, even with off-the-shelf rewards, can provide significant sample quality gains and controllability benefits. Code is available at https://github.com/zacharyhorvitz/Fk-Diffusion-Steering .

  • 7 authors
·
Jan 12, 2025

PruneTIR: Inference-Time Tool Call Pruning for Effective yet Efficient Tool-Integrated Reasoning

Tool-integrated reasoning (TIR) enables large language models (LLMs) to enhance their capabilities by interacting with external tools, such as code interpreters (CI). Most recent studies focus on exploring various methods to equip LLMs with the ability to use tools. However, how to further boost the reasoning ability of already tool-capable LLMs at inference time remains underexplored. Improving reasoning at inference time requires no additional training and can help LLMs better leverage tools to solve problems. We observe that, during tool-capable LLM inference, both the number and the proportion of erroneous tool calls are negatively correlated with answer correctness. Moreover, erroneous tool calls are typically resolved successfully within a few subsequent turns. If not, LLMs often struggle to resolve such errors even with many additional turns. Building on the above observations, we propose PruneTIR, a rather effective yet efficient framework that enhances the tool-integrated reasoning at inference time. During LLM inference, PruneTIR prunes trajectories, resamples tool calls, and suspends tool usage through three components: Success-Triggered Pruning, Stuck-Triggered Pruning and Resampling, and Retry-Triggered Tool Suspension. These three components enable PruneTIR to mitigate the negative impact of erroneous tool calls and prevent LLMs from getting stuck in repeated failed resolution attempts, thereby improving overall LLM performance. Extensive experimental results demonstrate the effectiveness of PruneTIR, which significantly improves Pass@1 and efficiency while reducing the working context length for tool-capable LLMs.

  • 11 authors
·
May 10

Dynamic Theory of Mind as a Temporal Memory Problem: Evidence from Large Language Models

Theory of Mind (ToM) is central to social cognition and human-AI interaction, and Large Language Models (LLMs) have been used to help understand and represent ToM. However, most evaluations treat ToM as a static judgment at a single moment, primarily relying on tests of false beliefs. This overlooks a key dynamic dimension of ToM: the ability to represent, update, and retrieve others' beliefs over time. We investigate dynamic ToM as a temporally extended representational memory problem, asking whether LLMs can track belief trajectories across interactions rather than only inferring current beliefs. We introduce DToM-Track, an evaluation framework to investigate temporal belief reasoning in controlled multiturn conversations, testing the recall of beliefs held prior to an update, the inference of current beliefs, and the detection of belief change. Using LLMs as computational probes, we find a consistent asymmetry: models reliably infer an agent's current belief but struggle to maintain and retrieve prior belief states once updates occur. This pattern persists across LLM model families and scales, and is consistent with recency bias and interference effects well documented in cognitive science. These results suggest that tracking belief trajectories over time poses a distinct challenge beyond classical false-belief reasoning. By framing ToM as a problem of temporal representation and retrieval, this work connects ToM to core cognitive mechanisms of memory and interference and exposes the implications for LLM models of social reasoning in extended human-AI interactions.

  • 3 authors
·
Mar 14

Satori-SWE: Evolutionary Test-Time Scaling for Sample-Efficient Software Engineering

Language models (LMs) perform well on standardized coding benchmarks but struggle with real-world software engineering tasks such as resolving GitHub issues in SWE-Bench, especially when model parameters are less than 100B. While smaller models are preferable in practice due to their lower computational cost, improving their performance remains challenging. Existing approaches primarily rely on supervised fine-tuning (SFT) with high-quality data, which is expensive to curate at scale. An alternative is test-time scaling: generating multiple outputs, scoring them using a verifier, and selecting the best one. Although effective, this strategy often requires excessive sampling and costly scoring, limiting its practical application. We propose Evolutionary Test-Time Scaling (EvoScale), a sample-efficient method that treats generation as an evolutionary process. By iteratively refining outputs via selection and mutation, EvoScale shifts the output distribution toward higher-scoring regions, reducing the number of samples needed to find correct solutions. To reduce the overhead from repeatedly sampling and selection, we train the model to self-evolve using reinforcement learning (RL). Rather than relying on external verifiers at inference time, the model learns to self-improve the scores of its own generations across iterations. Evaluated on SWE-Bench-Verified, EvoScale enables our 32B model, Satori-SWE-32B, to match or exceed the performance of models with over 100B parameters while using a few samples. Code, data, and models will be fully open-sourced.

  • 11 authors
·
May 29, 2025 2

Goedel-Code-Prover: Hierarchical Proof Search for Open State-of-the-Art Code Verification

Large language models (LLMs) can generate plausible code but offer limited guarantees of correctness. Formally verifying that implementations satisfy specifications requires constructing machine-checkable proofs, a task that remains beyond current automation. We propose a hierarchical proof search framework for automated code verification in Lean~4 that decomposes complex verification goals into structurally simpler subgoals before attempting tactic-level proving. Central to our approach is a principled decomposition score that combines constructive justification with structural effectiveness. Crucially, this score serves as both the training reward and the inference-time ranking criterion, ensuring strict alignment between optimization and deployment. We train Goedel-Code-Prover-8B, a single unified policy for both decomposition and completion, via supervised initialization followed by hybrid reinforcement learning, where a continuous decomposition reward drives planning exploration while supervised replay stabilizes proof generation. On three Lean-based code verification benchmarks comprising 427 tasks, our 8B-parameter model achieves a 62.0\% prove success rate, a 2.6times improvement over the strongest baseline, surpassing neural provers up to 84times larger. We further observe consistent inference-time scaling: success rates improve monotonically with search iterations and sampling budget, with our trained model achieving greater efficiency than frontier off-the-shelf models of comparable scale.

  • 11 authors
·
Mar 18

Context-Aware Initialization for Reducing Generative Path Length in Diffusion Language Models

Diffusion Large Language Models (DLLMs) enable fully parallel token decoding but often remain impractical at inference time due to the many denoising iterations required to refine an information-free, fully masked initialization into coherent text. Most existing acceleration methods focus on traversing this generative trajectory more efficiently via improved solvers or sampling strategies. We advance a complementary perspective: shorten the trajectory itself by starting closer to the target distribution through context-aware initialization. We propose a training-free interface that injects prompt-conditioned priors from a lightweight auxiliary model into the diffusion initialization, and instantiate it with two mechanisms: discrete token injection and representation-level embedding interpolation. Because injected priors can be imperfect and unmask-only decoding can over-commit early, we also introduce a simple confidence-based remasking mechanism as a form of prior skepticism. Preliminary evidence on GSM8K suggests that context-aware initialization can substantially reduce denoising iterations (about 35\% fewer function evaluations in our setting), while also exposing a key open challenge: naive warm-starting can degrade final accuracy relative to strong diffusion baselines. We use these findings to motivate a research agenda around calibration, revision mechanisms, and representation alignment for reliable warm-started diffusion decoding.

  • 4 authors
·
Dec 21, 2025

Loop, Think, & Generalize: Implicit Reasoning in Recurrent-Depth Transformers

We study implicit reasoning, i.e. the ability to combine knowledge or rules within a single forward pass. While transformer-based large language models store substantial factual knowledge and rules, they often fail to compose this knowledge for implicit multi-hop reasoning, suggesting a lack of compositional generalization over their parametric knowledge. To address this limitation, we study recurrent-depth transformers, which enables iterative computation over the same transformer layers. We investigate two compositional generalization challenges under the implicit reasoning scenario: systematic generalization, i.e. combining knowledge that is never used for compositions during training, and depth extrapolation, i.e. generalizing from limited reasoning depth (e.g. training on up to 5-hop) to deeper compositions (e.g. 10-hop). Through controlled studies with models trained from scratch, we show that while vanilla transformers struggle with both generalization challenges, recurrent-depth transformers can effectively make such generalization. For systematic generalization, we find that this ability emerges through a three-stage grokking process, transitioning from memorization to in-distribution generalization and finally to systematic generalization, supported by mechanistic analysis. For depth extrapolation, we show that generalization beyond training depth can be unlocked by scaling inference-time recurrence, with more iterations enabling deeper reasoning. We further study how training strategies affect extrapolation, providing guidance on training recurrent-depth transformers, and identify a key limitation, overthinking, where excessive recurrence degrades predictions and limits generalization to very deep compositions.

  • 4 authors
·
Apr 9

Bootstrapping Task Spaces for Self-Improvement

Progress in many task domains emerges from repeated revisions to previous solution attempts. Training agents that can reliably self-improve over such sequences at inference-time is a natural target for reinforcement learning (RL), yet the naive approach assumes a fixed maximum iteration depth, which can be both costly and arbitrary. We present Exploratory Iteration (ExIt), a family of autocurriculum RL methods that directly exploits the recurrent structure of self-improvement tasks to train LLMs to perform multi-step self-improvement at inference-time while only training on the most informative single-step iterations. ExIt grows a task space by selectively sampling the most informative intermediate, partial histories encountered during an episode for continued iteration, treating these starting points as new self-iteration task instances to train a self-improvement policy. ExIt can further pair with explicit exploration mechanisms to sustain greater task diversity. Across several domains, encompassing competition math, multi-turn tool-use, and machine learning engineering, we demonstrate that ExIt strategies, starting from either a single or many task instances, can produce policies exhibiting strong inference-time self-improvement on held-out task instances, and the ability to iterate towards higher performance over a step budget extending beyond the average iteration depth encountered during training.

  • 3 authors
·
Sep 4, 2025 2

Inference-Time Scaling for Complex Tasks: Where We Stand and What Lies Ahead

Inference-time scaling can enhance the reasoning capabilities of large language models (LLMs) on complex problems that benefit from step-by-step problem solving. Although lengthening generated scratchpads has proven effective for mathematical tasks, the broader impact of this approach on other tasks remains less clear. In this work, we investigate the benefits and limitations of scaling methods across nine state-of-the-art models and eight challenging tasks, including math and STEM reasoning, calendar planning, NP-hard problems, navigation, and spatial reasoning. We compare conventional models (e.g., GPT-4o) with models fine-tuned for inference-time scaling (e.g., o1) through evaluation protocols that involve repeated model calls, either independently or sequentially with feedback. These evaluations approximate lower and upper performance bounds and potential for future performance improvements for each model, whether through enhanced training or multi-model inference systems. Our extensive empirical analysis reveals that the advantages of inference-time scaling vary across tasks and diminish as problem complexity increases. In addition, simply using more tokens does not necessarily translate to higher accuracy in these challenging regimes. Results from multiple independent runs with conventional models using perfect verifiers show that, for some tasks, these models can achieve performance close to the average performance of today's most advanced reasoning models. However, for other tasks, a significant performance gap remains, even in very high scaling regimes. Encouragingly, all models demonstrate significant gains when inference is further scaled with perfect verifiers or strong feedback, suggesting ample potential for future improvements.

  • 11 authors
·
Mar 31, 2025 2

Demystifying LLM-as-a-Judge: Analytically Tractable Model for Inference-Time Scaling

Recent developments in large language models have shown advantages in reallocating a notable share of computational resource from training time to inference time. However, the principles behind inference time scaling are not well understood. In this paper, we introduce an analytically tractable model of inference-time scaling: Bayesian linear regression with a reward-weighted sampler, where the reward is determined from a linear model, modeling LLM-as-a-judge scenario. We study this problem in the high-dimensional regime, where the deterministic equivalents dictate a closed-form expression for the posterior predictive mean and variance. We analyze the generalization error when training data are sampled from a teacher model. We draw k inference-time samples and select via softmax at a temperature applied to a quadratic reward. When the reward is not too different from the teacher, the generalization error decreases monotonically with increasing inference time samples k. However, the specific reward that optimizes inference-time selection generally differs from the teacher. In contrast, substantial reward misspecification induces a finite optimal k beyond which more sampling can increase the generalization error. For fixed k, there exists an optimal sampling temperature. We experimentally verify these facts in large language model inference with an additional large language model as a judge. In the "best-of-k" limit with the teacher as reward, we theoretically show that the generalization error decays as Θ(1/k^2) and determine the leading coefficient via extreme value theory. These formulas delineate domains where scaling inference-time computation is provably preferable to collecting more data. Finally, we demonstrate that when task difficulty increases, the previously mentioned advantage of inference-time compute degrades.

Harvard Harvard University
·
Dec 22, 2025

GitSwarm: Decentralized Compounding Inference

Long-horizon problem solving and scientific research require computation to accumulate across successive attempts. Partial solutions, experimental findings, and unsuccessful approaches can inform later work, yet most inference-time computation is organized around individual trajectories or candidates rather than a persistent body of reusable work. We call this paradigm compounding inference: organizing inference-time computation so that intermediate work persists and can be inspected, extended, combined, or challenged by subsequent computation. We instantiate compounding inference in GitSwarm, an asynchronous system where homogeneous agents independently decide how to advance a task while collaborating through structured persistent memory. Agents explore, experiment, verify, refine, and synthesize previous work in a shared, branch-able Git repository. Atomic commits preserve intermediate artifacts, while explicit semantic dependencies record how later contributions build on work across branches. We evaluate GitSwarm on long-horizon problem solving and sustained GPU-backed experimental research. On IMOProofBench-Advanced, GitSwarm solves all 30 problems in one run using GPT-5.5. On ProgramBench, it achieves a 79.4% mean score, versus 65.1% for the strongest reported baseline under the stated budget. On three neural architecture research tasks (Residual Matrix Transformer, Looped Transformer, NanoChat), GitSwarm improves upon the starting architectures through successive experimentation. Beyond final performance, we measure whether computation accumulates: on ProgramBench, 94.7% of contributions are subsequently built upon, while the selected solution's ancestry covers 82-93% of the contribution graph. These results show that inference-time computation can accumulate across otherwise independent episodes, forming an evolving body of work that subsequent inference can reuse.

  • 14 authors
·
Oct 3

ENCORE: Exact Non-equilibrium COntrol with Replica Exchange for Diffusion Generation

Inference-time control steers a pretrained generative model towards a target distribution without retraining. We study tilted targets π_0propto G_0,p_0, where p_0 is the sampler output distribution and G_0 is an evaluable reweighting function. Existing approaches rely on sequential annealing with sequential Monte Carlo (SMC) or parallel annealing with replica exchange (RE). Sequential control is exact but needs large particle populations, whereas no exact parallel control method exists: existing RE corrections approximate an intractable time reversal and are biased. We propose Exact Non-equilibrium COntrol with Replica Exchange (ENCORE), the first exact parallel control method. Each replica stores its generation trajectory, so the upward move is a truncation and the intractable time reversal is never simulated. We prove target invariance and show that the resulting dynamics are those of non-equilibrium replica exchange with the exact time reversal as forward proposal. Under regularity conditions, our diffusion analysis shows that both sequential and parallel control become unstable under refinement of the time discretisation without guidance, whereas guided proposals remain stable and yield diagnostics for tuning the schedule and the computational budget. Across synthetic targets, Boltzmann sampling of biomolecules, and image generation, ENCORE achieves competitive accuracy and diversity, remains robust to sampler perturbations, and applies to distilled samplers where existing RE corrections are unavailable.

  • 4 authors
·
Sep 30

One-hot Generalized Linear Model for Switching Brain State Discovery

Exposing meaningful and interpretable neural interactions is critical to understanding neural circuits. Inferred neural interactions from neural signals primarily reflect functional interactions. In a long experiment, subject animals may experience different stages defined by the experiment, stimuli, or behavioral states, and hence functional interactions can change over time. To model dynamically changing functional interactions, prior work employs state-switching generalized linear models with hidden Markov models (i.e., HMM-GLMs). However, we argue they lack biological plausibility, as functional interactions are shaped and confined by the underlying anatomical connectome. Here, we propose a novel prior-informed state-switching GLM. We introduce both a Gaussian prior and a one-hot prior over the GLM in each state. The priors are learnable. We will show that the learned prior should capture the state-constant interaction, shedding light on the underlying anatomical connectome and revealing more likely physical neuron interactions. The state-dependent interaction modeled by each GLM offers traceability to capture functional variations across multiple brain states. Our methods effectively recover true interaction structures in simulated data, achieve the highest predictive likelihood with real neural datasets, and render interaction structures and hidden states more interpretable when applied to real neural data.

  • 5 authors
·
Oct 23, 2023

Modeling Inter-Dependence Between Time and Mark in Multivariate Temporal Point Processes

Temporal Point Processes (TPP) are probabilistic generative frameworks. They model discrete event sequences localized in continuous time. Generally, real-life events reveal descriptive information, known as marks. Marked TPPs model time and marks of the event together for practical relevance. Conditioned on past events, marked TPPs aim to learn the joint distribution of the time and the mark of the next event. For simplicity, conditionally independent TPP models assume time and marks are independent given event history. They factorize the conditional joint distribution of time and mark into the product of individual conditional distributions. This structural limitation in the design of TPP models hurt the predictive performance on entangled time and mark interactions. In this work, we model the conditional inter-dependence of time and mark to overcome the limitations of conditionally independent models. We construct a multivariate TPP conditioning the time distribution on the current event mark in addition to past events. Besides the conventional intensity-based models for conditional joint distribution, we also draw on flexible intensity-free TPP models from the literature. The proposed TPP models outperform conditionally independent and dependent models in standard prediction tasks. Our experimentation on various datasets with multiple evaluation metrics highlights the merit of the proposed approach.

  • 4 authors
·
Oct 27, 2022

Learning dynamic representations of the functional connectome in neurobiological networks

The static synaptic connectivity of neuronal circuits stands in direct contrast to the dynamics of their function. As in changing community interactions, different neurons can participate actively in various combinations to effect behaviors at different times. We introduce an unsupervised approach to learn the dynamic affinities between neurons in live, behaving animals, and to reveal which communities form among neurons at different times. The inference occurs in two major steps. First, pairwise non-linear affinities between neuronal traces from brain-wide calcium activity are organized by non-negative tensor factorization (NTF). Each factor specifies which groups of neurons are most likely interacting for an inferred interval in time, and for which animals. Finally, a generative model that allows for weighted community detection is applied to the functional motifs produced by NTF to reveal a dynamic functional connectome. Since time codes the different experimental variables (e.g., application of chemical stimuli), this provides an atlas of neural motifs active during separate stages of an experiment (e.g., stimulus application or spontaneous behaviors). Results from our analysis are experimentally validated, confirming that our method is able to robustly predict causal interactions between neurons to generate behavior. Code is available at https://github.com/dyballa/dynamic-connectomes.

  • 5 authors
·
Feb 21, 2024

Bag of Tricks for Inference-time Computation of LLM Reasoning

With the advancement of large language models (LLMs), solving complex reasoning tasks has gained increasing attention. Inference-time computation methods (e.g., Best-of-N, beam search, et al.) are particularly valuable as they can enhance reasoning performance without modifying model parameters or requiring additional training. However, these techniques come with implementation challenges, and most existing methods remain at the proof-of-concept stage with limited practical adoption due to their computational complexity and varying effectiveness across different tasks. In this paper, we investigate and benchmark diverse inference-time computation strategies across reasoning tasks of varying complexity. Since most current methods rely on a proposer-verifier pipeline that first generates candidate solutions (e.g., reasoning solutions) and then selects the best one based on reward signals (e.g., RLHF rewards, process rewards), our research focuses on optimizing both candidate solution generation (e.g., instructing prompts, hyperparameters such as temperature and top-p) and reward mechanisms (e.g., self-evaluation, reward types). Through extensive experiments (more than 20,000 A100-80G GPU hours with over 1,000 experiments) across a variety of models (e.g., Llama, Qwen, and Mistral families) of various sizes, our ablation studies reveal that previously overlooked strategies can significantly enhance performance (e.g., tuning temperature can improve reasoning task performance by up to 5%). Furthermore, we establish a standardized benchmark for inference-time computation by systematically evaluating six representative methods across eight reasoning tasks. These findings provide a stronger foundation for future research. The code is available at https://github.com/usail-hkust/benchmark_inference_time_computation_LLM

  • 4 authors
·
Feb 10, 2025

Test-Time Scaling in Reasoning LLMs: Inference Regimes, Evaluation, and Reproducibility

Large language models can solve substantially harder reasoning problems with more inference-time compute. The term "test-time scaling," however, now covers diverse inference algorithms that extend deliberation along a single trajectory, sample completed candidates and aggregate them through voting or verification, or search over unfinished partial states. These algorithms differ in their statistical structure, compute accounting, and failure modes. Treating these procedures as interchangeable under a single scalar "budget," or reporting accuracy without the inference protocol that produced it, makes results difficult to compare across studies. We develop a systematic account of test-time scaling along three axes. First, we formalize test-time scaling as budgeted inference over the implicit prefix tree of an autoregressive model and distinguish three structural regimes: single-trajectory sequential scaling, leaf-level scaling with terminal reduction, and prefix-level scaling. Second, we treat the evaluated object as the entire inference system and develop evaluation principles that separate end-to-end system performance from candidate-bank diagnostics. We introduce an evaluation profile whose coordinates and simple functionals recover or bound common repeated-sampling metrics, and prescribe protocol-matched reporting of compute and uncertainty. Third, we specify reproducibility requirements for inference protocols, distinguishing exact replay from distributional reproducibility and identifying the artifacts needed to support each. We also organize the open-weight reasoning ecosystem by model-side and interface mechanisms, apply these principles to broad-knowledge, symbolic-reasoning, and competition-mathematics benchmarks, and assemble over 2 billion full reasoning traces for release with progressively richer verifier and token-level signals.

  • 14 authors
·
Aug 3

Flover: A Temporal Fusion Framework for Efficient Autoregressive Model Parallel Inference

Autoregressive models, despite their commendable performance in a myriad of generative tasks, face challenges stemming from their inherently sequential structure. Inference on these models, by design, harnesses a temporal dependency, where the current token's probability distribution is conditioned on preceding tokens. This inherent characteristic severely impedes computational efficiency during inference as a typical inference request can require more than thousands of tokens, where generating each token requires a load of entire model weights, making the inference more memory-bound. The large overhead becomes profound in real deployment where requests arrive randomly, necessitating various generation lengths. Existing solutions, such as dynamic batching and concurrent instances, introduce significant response delays and bandwidth contention, falling short of achieving optimal latency and throughput. To address these shortcomings, we propose Flover -- a temporal fusion framework for efficiently inferring multiple requests in parallel. We deconstruct the general generation pipeline into pre-processing and token generation, and equip the framework with a dedicated work scheduler for fusing the generation process temporally across all requests. By orchestrating the token-level parallelism, Flover exhibits optimal hardware efficiency and significantly spares the system resources. By further employing a fast buffer reordering algorithm that allows memory eviction of finished tasks, it brings over 11x inference speedup on GPT and 16x on LLAMA compared to the cutting-edge solutions provided by NVIDIA FasterTransformer. Crucially, by leveraging the advanced tensor parallel technique, Flover proves efficacious across diverse computational landscapes, from single-GPU setups to distributed scenarios, thereby offering robust performance optimization that adapts to variable use cases.

  • 7 authors
·
May 22, 2023

A*-Decoding: Token-Efficient Inference Scaling

Inference-time scaling has emerged as a powerful alternative to parameter scaling for improving language model performance on complex reasoning tasks. While existing methods have shown strong performance gains under fixed compute budgets, there has been little focus on optimally utilizing that budget during inference. In this work, we introduce A*-decoding, a search-based inference-time strategy that builds on the A* search algorithm to optimally utilize a fixed compute budget by prioritizing high-quality reasoning paths during generation. We frame language model decoding as a structured search in a state space of partial solutions, applying the A* transition model to identify promising continuations guided by an external process supervision signal. In our experiments, A*-decoding reaches the performance levels of strong inference scaling baselines like best-of-N and particle filtering while using up to 3x fewer tokens and 30% fewer PRM passes under equivalent compute budgets. On the MATH500 and AIME 2024 benchmarks, A*-decoding enables Llama-3.2-1B-Instruct to match the performance of the 70x larger Llama-3.1-70B-Instruct, and allows Qwen3-1.7B to reach o1-like reasoning accuracy. These results highlight the power of structured search in decoding, offering an alternative to brute-force sampling or scale-driven gains. Our work demonstrates how thoughtful inference-time strategies can enhance reasoning in SLMs, pointing toward future advances in more efficient and scalable language model deployment.

  • 1 authors
·
May 19, 2025

WaveStitch: Flexible and Fast Conditional Time Series Generation with Diffusion Models

Generating temporal data under conditions is crucial for forecasting, imputation, and generative tasks. Such data often has metadata and partially observed signals that jointly influence the generated values. However, existing methods face three key limitations: (1) they condition on either the metadata or observed values, but rarely both together; (2) they adopt either training-time approaches that fail to generalize to unseen scenarios, or inference-time approaches that ignore metadata; and (3) they suffer from trade-offs between generation speed and temporal coherence across time windows--choosing either slow but coherent autoregressive methods or fast but incoherent parallel ones. We propose WaveStitch, a novel diffusion-based method to overcome these hurdles through: (1) dual-sourced conditioning on both metadata and partially observed signals; (2) a hybrid training-inference architecture, incorporating metadata during training and observations at inference via gradient-based guidance; and (3) a novel pipeline-style paradigm that generates time windows in parallel while preserving coherence through an inference-time conditional loss and a stitching mechanism. Across diverse datasets, WaveStitch demonstrates adaptability to arbitrary patterns of observed signals, achieving 1.81x lower mean-squared-error compared to the state-of-the-art, and generates data up to 166.48x faster than autoregressive methods while maintaining coherence. Our code is available at: https://github.com/adis98/WaveStitch

  • 4 authors
·
Mar 8, 2025

Inference-Time Scaling for Diffusion Models beyond Scaling Denoising Steps

Generative models have made significant impacts across various domains, largely due to their ability to scale during training by increasing data, computational resources, and model size, a phenomenon characterized by the scaling laws. Recent research has begun to explore inference-time scaling behavior in Large Language Models (LLMs), revealing how performance can further improve with additional computation during inference. Unlike LLMs, diffusion models inherently possess the flexibility to adjust inference-time computation via the number of denoising steps, although the performance gains typically flatten after a few dozen. In this work, we explore the inference-time scaling behavior of diffusion models beyond increasing denoising steps and investigate how the generation performance can further improve with increased computation. Specifically, we consider a search problem aimed at identifying better noises for the diffusion sampling process. We structure the design space along two axes: the verifiers used to provide feedback, and the algorithms used to find better noise candidates. Through extensive experiments on class-conditioned and text-conditioned image generation benchmarks, our findings reveal that increasing inference-time compute leads to substantial improvements in the quality of samples generated by diffusion models, and with the complicated nature of images, combinations of the components in the framework can be specifically chosen to conform with different application scenario.

  • 11 authors
·
Jan 16, 2025 4

TimeGraphs: Graph-based Temporal Reasoning

Many real-world systems exhibit temporal, dynamic behaviors, which are captured as time series of complex agent interactions. To perform temporal reasoning, current methods primarily encode temporal dynamics through simple sequence-based models. However, in general these models fail to efficiently capture the full spectrum of rich dynamics in the input, since the dynamics is not uniformly distributed. In particular, relevant information might be harder to extract and computing power is wasted for processing all individual timesteps, even if they contain no significant changes or no new information. Here we propose TimeGraphs, a novel approach that characterizes dynamic interactions as a hierarchical temporal graph, diverging from traditional sequential representations. Our approach models the interactions using a compact graph-based representation, enabling adaptive reasoning across diverse time scales. Adopting a self-supervised method, TimeGraphs constructs a multi-level event hierarchy from a temporal input, which is then used to efficiently reason about the unevenly distributed dynamics. This construction process is scalable and incremental to accommodate streaming data. We evaluate TimeGraphs on multiple datasets with complex, dynamic agent interactions, including a football simulator, the Resistance game, and the MOMA human activity dataset. The results demonstrate both robustness and efficiency of TimeGraphs on a range of temporal reasoning tasks. Our approach obtains state-of-the-art performance and leads to a performance increase of up to 12.2% on event prediction and recognition tasks over current approaches. Our experiments further demonstrate a wide array of capabilities including zero-shot generalization, robustness in case of data sparsity, and adaptability to streaming data flow.

  • 5 authors
·
Jan 6, 2024

A Probabilistic Inference Approach to Inference-Time Scaling of LLMs using Particle-Based Monte Carlo Methods

Large language models (LLMs) have achieved significant performance gains via scaling up model sizes and/or data. However, recent evidence suggests diminishing returns from such approaches, motivating scaling the computation spent at inference time. Existing inference-time scaling methods, usually with reward models, cast the task as a search problem, which tends to be vulnerable to reward hacking as a consequence of approximation errors in reward models. In this paper, we instead cast inference-time scaling as a probabilistic inference task and leverage sampling-based techniques to explore the typical set of the state distribution of a state-space model with an approximate likelihood, rather than optimize for its mode directly. We propose a novel inference-time scaling approach by adapting particle-based Monte Carlo methods to this task. Our empirical evaluation demonstrates that our methods have a 4-16x better scaling rate over our deterministic search counterparts on various challenging mathematical reasoning tasks. Using our approach, we show that Qwen2.5-Math-1.5B-Instruct can surpass GPT-4o accuracy in only 4 rollouts, while Qwen2.5-Math-7B-Instruct scales to o1 level accuracy in only 32 rollouts. Our work not only presents an effective method to inference-time scaling, but also connects the rich literature in probabilistic inference with inference-time scaling of LLMs to develop more robust algorithms in future work. Code and further information is available at https://probabilistic-inference-scaling.github.io.

  • 5 authors
·
Feb 3, 2025 3

Formalizing Neurath's Ship: Approximate Algorithms for Online Causal Learning

Higher-level cognition depends on the ability to learn models of the world. We can characterize this at the computational level as a structure-learning problem with the goal of best identifying the prevailing causal relationships among a set of relata. However, the computational cost of performing exact Bayesian inference over causal models grows rapidly as the number of relata increases. This implies that the cognitive processes underlying causal learning must be substantially approximate. A powerful class of approximations that focuses on the sequential absorption of successive inputs is captured by the Neurath's ship metaphor in philosophy of science, where theory change is cast as a stochastic and gradual process shaped as much by people's limited willingness to abandon their current theory when considering alternatives as by the ground truth they hope to approach. Inspired by this metaphor and by algorithms for approximating Bayesian inference in machine learning, we propose an algorithmic-level model of causal structure learning under which learners represent only a single global hypothesis that they update locally as they gather evidence. We propose a related scheme for understanding how, under these limitations, learners choose informative interventions that manipulate the causal system to help elucidate its workings. We find support for our approach in the analysis of four experiments.

  • 4 authors
·
May 25, 2017

Predicting Unseen Scientific Interactions: Conditional Flow Models Hallucinate Non-Additive Effects

Conditional generative models are increasingly used for scientific prediction beyond the direct training support. Yet scientific questions often concern whether one intervention changes the effect of another. Such interactions can be of primary interest while explaining little of the total variation, allowing models to appear accurate overall without recovering the relevant scientific effect. It remains unclear how these models learn interactions and when these successfully extrapolate to unseen conditions. We therefore study interaction recovery in flow-matching models using a physiological time-series simulator, drug dose-response data, combinatorial cell perturbations, and molecular conformer generations, where we separate recovery from hallucinated interaction structure. In the controlled setting, individual effects are learned much earlier than interactions and models hallucinate interactions where none exist. Across settings, we find qualitatively different generalization problems, with successful prediction depending on whether condition structure continues from observed to held-out targets. When it does, interactions are recoverable. If not, models can generate plausible responses while missing the interaction. We furthermore find that hallucinations increase as targets become less identifiable, and that successful interaction recovery in output space can fail under nonlinear readouts. Finally, we show that aggregate fidelity metrics can conceal whether models learn and extrapolate interactions.

  • 3 authors
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Oct 13