MoGe-3 LiteRT & TFLite Models
Quantized and edge-optimized LiteRT / TFLite models for MoGe-3: Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement.
Provided Model Variants
| Model File | Precision | Size | Recommended Target |
|---|---|---|---|
moge3_dense_stage_fp16.tflite |
FP16 | 631.7 MB | Mobile GPU / WebGPU / Vulkan / Apple Metal / Android NNAPI |
moge3_dense_stage_dynamic_int8.tflite |
Dynamic INT8 | 316.3 MB | CPU / Edge ARM64 & x86_64 AVX-VNNI |
moge3_dense_stage_fp32.tflite |
FP32 | 1.26 GB | Precision Reference Baseline |
Model Architecture
The dense stage of MoGe-3 includes the DINOv2 Vision Transformer (ViT-L) backbone, multi-scale FPN neck, and intermediate geometry prediction heads (raw coordinate points, normal map, mask, and metric scale).
Inputs & Outputs
- Input:
image[1, 3, 518, 518] (normalized RGB float32) - Outputs:
raw_points: [1, 3, 672, 672] (affine factorized coordinates $x/z, y/z, \log z$)normal: [1, 3, 672, 672] (surface normal unit vectors)mask: [1, 1, 672, 672] (foreground valid mask)metric_scale: [1, 1] (scene metric scaling factor)encoder_features: [1, 1024, 42, 42] (visual tokens for 3D sparse refinement)
Citation
@article{moge3,
title={MoGe-3: Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement},
author={Wang, Ruicheng and others},
journal={arXiv preprint},
year={2026}
}
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