A lot of the robotic arms kinematics are wrong

#5
by thePostFuturist - opened

The movement is tied to prismatic and revolute movement of the joints, ignoring, for example (out of many), an IK.

NVIDIA org

IKs for robotics are typically handled by the control stack. You can connect IKs using ROS nodes ect. Most runtimes have their own IK solutions. Adding a IK would have made these asset only practical for a single runtime. While now they are useful for Newton, PhysX, and Mujoco

jkosnik changed discussion status to closed

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